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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domAnimation_h__ #define __domAnimation_h__ #include
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/** * The animation element categorizes the declaration of animation information. * The animation hierarchy contains elements that describe the animation’s * key-frame data and sampler functions, ordered in such a way to group together * animations that should be executed together. */ class domAnimation : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::ANIMATION; } protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The name attribute is the text string name of this element. Optional attribute. */ xsNCName attrName; protected: // Elements /** * The animation element may contain an asset element. @see domAsset */ domAssetRef elemAsset; /** * The animation element may contain any number of source elements. @see * domSource */ domSource_Array elemSource_array; /** * The animation element may contain any number of sampler elements. @see * domSampler */ domSampler_Array elemSampler_array; /** * The animation element may contain any number of channel elements. @see * domChannel */ domChannel_Array elemChannel_array; /** * The animation may be hierarchical and may contain any number of other * animation elements. @see domAnimation */ domAnimation_Array elemAnimation_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; /** * Used to preserve order in elements that do not specify strict sequencing of sub-elements. */ daeElementRefArray _contents; /** * Used to preserve order in elements that have a complex content model. */ daeUIntArray _contentsOrder; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; } /** * Gets the name attribute. * @return Returns a xsNCName of the name attribute. */ xsNCName getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the source element array. * @return Returns a reference to the array of source elements. */ domSource_Array &getSource_array() { return elemSource_array; } /** * Gets the source element array. * @return Returns a constant reference to the array of source elements. */ const domSource_Array &getSource_array() const { return elemSource_array; } /** * Gets the sampler element array. * @return Returns a reference to the array of sampler elements. */ domSampler_Array &getSampler_array() { return elemSampler_array; } /** * Gets the sampler element array. * @return Returns a constant reference to the array of sampler elements. */ const domSampler_Array &getSampler_array() const { return elemSampler_array; } /** * Gets the channel element array. * @return Returns a reference to the array of channel elements. */ domChannel_Array &getChannel_array() { return elemChannel_array; } /** * Gets the channel element array. * @return Returns a constant reference to the array of channel elements. */ const domChannel_Array &getChannel_array() const { return elemChannel_array; } /** * Gets the animation element array. * @return Returns a reference to the array of animation elements. */ domAnimation_Array &getAnimation_array() { return elemAnimation_array; } /** * Gets the animation element array. * @return Returns a constant reference to the array of animation elements. */ const domAnimation_Array &getAnimation_array() const { return elemAnimation_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } /** * Gets the _contents array. * @return Returns a reference to the _contents element array. */ daeElementRefArray &getContents() { return _contents; } /** * Gets the _contents array. * @return Returns a constant reference to the _contents element array. */ const daeElementRefArray &getContents() const { return _contents; } protected: /** * Constructor */ domAnimation() : attrId(), attrName(), elemAsset(), elemSource_array(), elemSampler_array(), elemChannel_array(), elemAnimation_array(), elemExtra_array() {} /** * Destructor */ virtual ~domAnimation() {} /** * Copy Constructor */ domAnimation( const domAnimation &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domAnimation &operator=( const domAnimation &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
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