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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domVisual_scene_h__ #define __domVisual_scene_h__ #include
#include
#include
#include
#include
#include
/** * The visual_scene element declares the base of the visual_scene hierarchy * or scene graph. The scene contains elements that comprise much of the * visual and transformational information content as created by the authoring * tools. */ class domVisual_scene : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::VISUAL_SCENE; } public: class domEvaluate_scene; typedef daeSmartRef
domEvaluate_sceneRef; typedef daeTArray
domEvaluate_scene_Array; /** * The evaluate_scene element declares information specifying a specific way * to evaluate this visual_scene. There may be any number of evaluate_scene * elements. */ class domEvaluate_scene : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::EVALUATE_SCENE; } public: class domRender; typedef daeSmartRef
domRenderRef; typedef daeTArray
domRender_Array; /** * The render element describes one effect pass to evaluate the scene. There * must be at least one render element. */ class domRender : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::RENDER; } public: class domLayer; typedef daeSmartRef
domLayerRef; typedef daeTArray
domLayer_Array; /** * The layer element specifies which layer to render in this compositing step * while evaluating the scene. You may specify any number of layers. */ class domLayer : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::LAYER; } protected: // Value /** * The xsNCName value of the text data of this element. */ xsNCName _value; public: //Accessors and Mutators /** * Gets the value of this element. * @return Returns a xsNCName of the value. */ xsNCName getValue() const { return _value; } /** * Sets the _value of this element. * @param val The new value for this element. */ void setValue( xsNCName val ) { *(daeStringRef*)&_value = val; } protected: /** * Constructor */ domLayer() : _value() {} /** * Destructor */ virtual ~domLayer() {} /** * Copy Constructor */ domLayer( const domLayer &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domLayer &operator=( const domLayer &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; protected: // Attribute /** * The camera_node attribute refers to a node that contains a camera describing * the viewpoint to render this compositing step from. */ xsAnyURI attrCamera_node; protected: // Elements /** * The layer element specifies which layer to render in this compositing step * while evaluating the scene. You may specify any number of layers. @see * domLayer */ domLayer_Array elemLayer_array; /** * The instance_effect element specifies which effect to render in this compositing * step while evaluating the scene. @see domInstance_effect */ domInstance_effectRef elemInstance_effect; public: //Accessors and Mutators /** * Gets the camera_node attribute. * @return Returns a xsAnyURI reference of the camera_node attribute. */ xsAnyURI &getCamera_node() { return attrCamera_node; } /** * Gets the camera_node attribute. * @return Returns a constant xsAnyURI reference of the camera_node attribute. */ const xsAnyURI &getCamera_node() const { return attrCamera_node; } /** * Sets the camera_node attribute. * @param atCamera_node The new value for the camera_node attribute. */ void setCamera_node( const xsAnyURI &atCamera_node ) { attrCamera_node = atCamera_node; _validAttributeArray[0] = true; } /** * Gets the layer element array. * @return Returns a reference to the array of layer elements. */ domLayer_Array &getLayer_array() { return elemLayer_array; } /** * Gets the layer element array. * @return Returns a constant reference to the array of layer elements. */ const domLayer_Array &getLayer_array() const { return elemLayer_array; } /** * Gets the instance_effect element. * @return a daeSmartRef to the instance_effect element. */ const domInstance_effectRef getInstance_effect() const { return elemInstance_effect; } protected: /** * Constructor */ domRender() : attrCamera_node(), elemLayer_array(), elemInstance_effect() {} /** * Destructor */ virtual ~domRender() {} /** * Copy Constructor */ domRender( const domRender &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domRender &operator=( const domRender &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; protected: // Attribute /** * The name attribute is the text string name of this element. Optional attribute. */ xsNCName attrName; protected: // Element /** * The render element describes one effect pass to evaluate the scene. There * must be at least one render element. @see domRender */ domRender_Array elemRender_array; public: //Accessors and Mutators /** * Gets the name attribute. * @return Returns a xsNCName of the name attribute. */ xsNCName getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[0] = true; } /** * Gets the render element array. * @return Returns a reference to the array of render elements. */ domRender_Array &getRender_array() { return elemRender_array; } /** * Gets the render element array. * @return Returns a constant reference to the array of render elements. */ const domRender_Array &getRender_array() const { return elemRender_array; } protected: /** * Constructor */ domEvaluate_scene() : attrName(), elemRender_array() {} /** * Destructor */ virtual ~domEvaluate_scene() {} /** * Copy Constructor */ domEvaluate_scene( const domEvaluate_scene &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domEvaluate_scene &operator=( const domEvaluate_scene &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The name attribute is the text string name of this element. Optional attribute. */ xsNCName attrName; protected: // Elements /** * The visual_scene element may contain an asset element. @see domAsset */ domAssetRef elemAsset; /** * The visual_scene element must have at least one node element. @see domNode */ domNode_Array elemNode_array; /** * The evaluate_scene element declares information specifying a specific way * to evaluate this visual_scene. There may be any number of evaluate_scene * elements. @see domEvaluate_scene */ domEvaluate_scene_Array elemEvaluate_scene_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; } /** * Gets the name attribute. * @return Returns a xsNCName of the name attribute. */ xsNCName getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the node element array. * @return Returns a reference to the array of node elements. */ domNode_Array &getNode_array() { return elemNode_array; } /** * Gets the node element array. * @return Returns a constant reference to the array of node elements. */ const domNode_Array &getNode_array() const { return elemNode_array; } /** * Gets the evaluate_scene element array. * @return Returns a reference to the array of evaluate_scene elements. */ domEvaluate_scene_Array &getEvaluate_scene_array() { return elemEvaluate_scene_array; } /** * Gets the evaluate_scene element array. * @return Returns a constant reference to the array of evaluate_scene elements. */ const domEvaluate_scene_Array &getEvaluate_scene_array() const { return elemEvaluate_scene_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domVisual_scene() : attrId(), attrName(), elemAsset(), elemNode_array(), elemEvaluate_scene_array(), elemExtra_array() {} /** * Destructor */ virtual ~domVisual_scene() {} /** * Copy Constructor */ domVisual_scene( const domVisual_scene &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domVisual_scene &operator=( const domVisual_scene &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
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