DriveHQ Start Menu
Cloud Drive Mapping
Folder Sync
Cloud Backup
True Drop Box
FTP/SFTP Hosting
Group Account
DriveHQ Start Menu
Online File Server
My Storage
|
Manage Shares
|
Publishes
|
Drop Boxes
|
Group Account
WebDAV Drive Mapping
Cloud Drive Home
|
WebDAV Guide
|
Drive Mapping Tool
|
Drive Mapping URL
Complete Data Backup
Backup Guide
|
Online Backup Tool
|
Cloud-to-Cloud Backup
FTP, Email & Web Service
FTP Home
|
FTP Hosting FAQ
|
Email Hosting
|
EmailManager
|
Web Hosting
Help & Resources
About
|
Enterprise Service
|
Partnership
|
Comparisons
|
Support
Quick Links
Security and Privacy
Download Software
Service Manual
Use Cases
Group Account
Online Help
Blog
Contact
Cloud Surveillance
Sign Up
Login
Features
Business Features
Online File Server
FTP Hosting
Cloud Drive Mapping
Cloud File Backup
Email Backup & Hosting
Cloud File Sharing
Folder Synchronization
Group Management
True Drop Box
Full-text Search
AD Integration/SSO
Mobile Access
IP Camera & DVR Solution
More...
Personal Features
Personal Cloud Drive
Backup All Devices
Mobile APPs
Personal Web Hosting
Sub-Account (for Kids)
Home/PC/Kids Monitoring
More...
Software
DriveHQ Drive Mapping Tool
DriveHQ FileManager
DriveHQ Online Backup
DriveHQ Mobile Apps
Pricing
Business Plans & Pricing
Personal Plans & Pricing
Price Comparison with Others
Feature Comparison with Others
Install Mobile App
Sign up
Creating account...
Invalid character in username! Only 0-9, a-z, A-Z, _, -, . allowed.
Username is required!
Invalid email address!
E-mail is required!
Password is required!
Password is invalid!
Password and confirmation do not match.
Confirm password is required!
I accept
Membership Agreement
Please read the Membership Agreement and check "I accept"!
Free Quick Sign-up
Sign-up Page
Log in
Signing in...
Username or e-mail address is required!
Password is required!
Keep me logged in
Quick Login
Forgot Password
Up
Upload
Download
Share
Publish
New Folder
New File
Copy
Cut
Delete
Paste
Rate
Upgrade
Rotate
Effect
Edit
Slide
History
/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domNode_h__ #define __domNode_h__ #include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
/** * Nodes embody the hierarchical relationship of elements in the scene. */ class domNode : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::NODE; } protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The name attribute is the text string name of this element. Optional attribute. */ xsNCName attrName; /** * The sid attribute is a text string value containing the sub-identifier * of this element. This value must be unique within the scope of the parent * element. Optional attribute. */ xsNCName attrSid; /** * The type attribute indicates the type of the node element. The default * value is “NODE”. Optional attribute. */ domNodeType attrType; /** * The layer attribute indicates the names of the layers to which this node * belongs. For example, a value of “foreground glowing” indicates that * this node belongs to both the ‘foreground’ layer and the ‘glowing’ * layer. The default value is empty, indicating that the node doesn’t * belong to any layer. Optional attribute. */ domListOfNames attrLayer; protected: // Elements /** * The node element may contain an asset element. @see domAsset */ domAssetRef elemAsset; /** * The node element may contain any number of lookat elements. @see domLookat */ domLookat_Array elemLookat_array; /** * The node element may contain any number of matrix elements. @see domMatrix */ domMatrix_Array elemMatrix_array; /** * The node element may contain any number of rotate elements. @see domRotate */ domRotate_Array elemRotate_array; /** * The node element may contain any number of scale elements. @see domScale */ domScale_Array elemScale_array; /** * The node element may contain any number of skew elements. @see domSkew */ domSkew_Array elemSkew_array; /** * The node element may contain any number of translate elements. @see domTranslate */ domTranslate_Array elemTranslate_array; /** * The node element may instance any number of camera objects. @see domInstance_camera */ domInstance_camera_Array elemInstance_camera_array; /** * The node element may instance any number of controller objects. @see * domInstance_controller */ domInstance_controller_Array elemInstance_controller_array; /** * The node element may instance any number of geometry objects. @see domInstance_geometry */ domInstance_geometry_Array elemInstance_geometry_array; /** * The node element may instance any number of light objects. @see domInstance_light */ domInstance_light_Array elemInstance_light_array; /** * The node element may instance any number of node elements or hierarchies * objects. @see domInstance_node */ domInstance_node_Array elemInstance_node_array; /** * The node element may be hierarchical and be the parent of any number of * other node elements. @see domNode */ domNode_Array elemNode_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; /** * Used to preserve order in elements that do not specify strict sequencing of sub-elements. */ daeElementRefArray _contents; /** * Used to preserve order in elements that have a complex content model. */ daeUIntArray _contentsOrder; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; } /** * Gets the name attribute. * @return Returns a xsNCName of the name attribute. */ xsNCName getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; } /** * Gets the sid attribute. * @return Returns a xsNCName of the sid attribute. */ xsNCName getSid() const { return attrSid; } /** * Sets the sid attribute. * @param atSid The new value for the sid attribute. */ void setSid( xsNCName atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[2] = true; } /** * Gets the type attribute. * @return Returns a domNodeType of the type attribute. */ domNodeType getType() const { return attrType; } /** * Sets the type attribute. * @param atType The new value for the type attribute. */ void setType( domNodeType atType ) { attrType = atType; _validAttributeArray[3] = true; } /** * Gets the layer array attribute. * @return Returns a domListOfNames reference of the layer array attribute. */ domListOfNames &getLayer() { return attrLayer; } /** * Gets the layer array attribute. * @return Returns a constant domListOfNames reference of the layer array attribute. */ const domListOfNames &getLayer() const { return attrLayer; } /** * Sets the layer array attribute. * @param atLayer The new value for the layer array attribute. */ void setLayer( const domListOfNames &atLayer ) { attrLayer = atLayer; _validAttributeArray[4] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the lookat element array. * @return Returns a reference to the array of lookat elements. */ domLookat_Array &getLookat_array() { return elemLookat_array; } /** * Gets the lookat element array. * @return Returns a constant reference to the array of lookat elements. */ const domLookat_Array &getLookat_array() const { return elemLookat_array; } /** * Gets the matrix element array. * @return Returns a reference to the array of matrix elements. */ domMatrix_Array &getMatrix_array() { return elemMatrix_array; } /** * Gets the matrix element array. * @return Returns a constant reference to the array of matrix elements. */ const domMatrix_Array &getMatrix_array() const { return elemMatrix_array; } /** * Gets the rotate element array. * @return Returns a reference to the array of rotate elements. */ domRotate_Array &getRotate_array() { return elemRotate_array; } /** * Gets the rotate element array. * @return Returns a constant reference to the array of rotate elements. */ const domRotate_Array &getRotate_array() const { return elemRotate_array; } /** * Gets the scale element array. * @return Returns a reference to the array of scale elements. */ domScale_Array &getScale_array() { return elemScale_array; } /** * Gets the scale element array. * @return Returns a constant reference to the array of scale elements. */ const domScale_Array &getScale_array() const { return elemScale_array; } /** * Gets the skew element array. * @return Returns a reference to the array of skew elements. */ domSkew_Array &getSkew_array() { return elemSkew_array; } /** * Gets the skew element array. * @return Returns a constant reference to the array of skew elements. */ const domSkew_Array &getSkew_array() const { return elemSkew_array; } /** * Gets the translate element array. * @return Returns a reference to the array of translate elements. */ domTranslate_Array &getTranslate_array() { return elemTranslate_array; } /** * Gets the translate element array. * @return Returns a constant reference to the array of translate elements. */ const domTranslate_Array &getTranslate_array() const { return elemTranslate_array; } /** * Gets the instance_camera element array. * @return Returns a reference to the array of instance_camera elements. */ domInstance_camera_Array &getInstance_camera_array() { return elemInstance_camera_array; } /** * Gets the instance_camera element array. * @return Returns a constant reference to the array of instance_camera elements. */ const domInstance_camera_Array &getInstance_camera_array() const { return elemInstance_camera_array; } /** * Gets the instance_controller element array. * @return Returns a reference to the array of instance_controller elements. */ domInstance_controller_Array &getInstance_controller_array() { return elemInstance_controller_array; } /** * Gets the instance_controller element array. * @return Returns a constant reference to the array of instance_controller elements. */ const domInstance_controller_Array &getInstance_controller_array() const { return elemInstance_controller_array; } /** * Gets the instance_geometry element array. * @return Returns a reference to the array of instance_geometry elements. */ domInstance_geometry_Array &getInstance_geometry_array() { return elemInstance_geometry_array; } /** * Gets the instance_geometry element array. * @return Returns a constant reference to the array of instance_geometry elements. */ const domInstance_geometry_Array &getInstance_geometry_array() const { return elemInstance_geometry_array; } /** * Gets the instance_light element array. * @return Returns a reference to the array of instance_light elements. */ domInstance_light_Array &getInstance_light_array() { return elemInstance_light_array; } /** * Gets the instance_light element array. * @return Returns a constant reference to the array of instance_light elements. */ const domInstance_light_Array &getInstance_light_array() const { return elemInstance_light_array; } /** * Gets the instance_node element array. * @return Returns a reference to the array of instance_node elements. */ domInstance_node_Array &getInstance_node_array() { return elemInstance_node_array; } /** * Gets the instance_node element array. * @return Returns a constant reference to the array of instance_node elements. */ const domInstance_node_Array &getInstance_node_array() const { return elemInstance_node_array; } /** * Gets the node element array. * @return Returns a reference to the array of node elements. */ domNode_Array &getNode_array() { return elemNode_array; } /** * Gets the node element array. * @return Returns a constant reference to the array of node elements. */ const domNode_Array &getNode_array() const { return elemNode_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } /** * Gets the _contents array. * @return Returns a reference to the _contents element array. */ daeElementRefArray &getContents() { return _contents; } /** * Gets the _contents array. * @return Returns a constant reference to the _contents element array. */ const daeElementRefArray &getContents() const { return _contents; } protected: /** * Constructor */ domNode() : attrId(), attrName(), attrSid(), attrType(), attrLayer(), elemAsset(), elemLookat_array(), elemMatrix_array(), elemRotate_array(), elemScale_array(), elemSkew_array(), elemTranslate_array(), elemInstance_camera_array(), elemInstance_controller_array(), elemInstance_geometry_array(), elemInstance_light_array(), elemInstance_node_array(), elemNode_array(), elemExtra_array() {} /** * Destructor */ virtual ~domNode() {} /** * Copy Constructor */ domNode( const domNode &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domNode &operator=( const domNode &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domNode.h
Page URL
File URL
Prev
140/174
Next
Download
( 13 KB )
Note: The DriveHQ service banners will NOT be displayed if the file owner is a paid member.
Comments
Total ratings:
0
Average rating:
Not Rated
Would you like to comment?
Join DriveHQ
for a free account, or
Logon
if you are already a member.