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//-------------------------------------------------------------------------------------- // File: DXUTMisc.h // // Helper functions for Direct3D programming. // // Copyright (c) Microsoft Corporation. All rights reserved //-------------------------------------------------------------------------------------- #pragma once #ifndef DXUT_MISC_H #define DXUT_MISC_H #ifndef MAX_FVF_DECL_SIZE #define MAX_FVF_DECL_SIZE MAXD3DDECLLENGTH + 1 // +1 for END #endif //-------------------------------------------------------------------------------------- // XInput helper state/function // This performs extra processing on XInput gamepad data to make it slightly more convenient to use // // Example usage: // // DXUT_GAMEPAD gamepad[4]; // for( DWORD iPort=0; iPort
class CGrowableArray { public: CGrowableArray() { m_pData = NULL; m_nSize = 0; m_nMaxSize = 0; } CGrowableArray( const CGrowableArray
& a ) { for( int i=0; i < a.m_nSize; i++ ) Add( a.m_pData[i] ); } ~CGrowableArray() { RemoveAll(); } const TYPE& operator[]( int nIndex ) const { return GetAt( nIndex ); } TYPE& operator[]( int nIndex ) { return GetAt( nIndex ); } CGrowableArray& operator=( const CGrowableArray
& a ) { if( this == &a ) return *this; RemoveAll(); for( int i=0; i < a.m_nSize; i++ ) Add( a.m_pData[i] ); return *this; } HRESULT SetSize( int nNewMaxSize ); HRESULT Add( const TYPE& value ); HRESULT Insert( int nIndex, const TYPE& value ); HRESULT SetAt( int nIndex, const TYPE& value ); TYPE& GetAt( int nIndex ) const { assert( nIndex >= 0 && nIndex < m_nSize ); return m_pData[nIndex]; } int GetSize() const { return m_nSize; } TYPE* GetData() { return m_pData; } bool Contains( const TYPE& value ){ return ( -1 != IndexOf( value ) ); } int IndexOf( const TYPE& value ) { return ( m_nSize > 0 ) ? IndexOf( value, 0, m_nSize ) : -1; } int IndexOf( const TYPE& value, int iStart ) { return IndexOf( value, iStart, m_nSize - iStart ); } int IndexOf( const TYPE& value, int nIndex, int nNumElements ); int LastIndexOf( const TYPE& value ) { return ( m_nSize > 0 ) ? LastIndexOf( value, m_nSize-1, m_nSize ) : -1; } int LastIndexOf( const TYPE& value, int nIndex ) { return LastIndexOf( value, nIndex, nIndex+1 ); } int LastIndexOf( const TYPE& value, int nIndex, int nNumElements ); HRESULT Remove( int nIndex ); void RemoveAll() { SetSize(0); } void Reset() { m_nSize = 0; } protected: TYPE* m_pData; // the actual array of data int m_nSize; // # of elements (upperBound - 1) int m_nMaxSize; // max allocated HRESULT SetSizeInternal( int nNewMaxSize ); // This version doesn't call ctor or dtor. }; //-------------------------------------------------------------------------------------- // Performs timer operations // Use DXUTGetGlobalTimer() to get the global instance //-------------------------------------------------------------------------------------- class CDXUTTimer { public: CDXUTTimer(); void Reset(); // resets the timer void Start(); // starts the timer void Stop(); // stop (or pause) the timer void Advance(); // advance the timer by 0.1 seconds double GetAbsoluteTime(); // get the absolute system time double GetTime(); // get the current time float GetElapsedTime(); // get the time that elapsed between Get*ElapsedTime() calls void GetTimeValues( double* pfTime, double* pfAbsoluteTime, float* pfElapsedTime ); // get all time values at once bool IsStopped(); // returns true if timer stopped // Limit the current thread to one processor (the current one). This ensures that timing code runs // on only one processor, and will not suffer any ill effects from power management. void LimitThreadAffinityToCurrentProc(); protected: LARGE_INTEGER GetAdjustedCurrentTime(); bool m_bUsingQPF; bool m_bTimerStopped; LONGLONG m_llQPFTicksPerSec; LONGLONG m_llStopTime; LONGLONG m_llLastElapsedTime; LONGLONG m_llBaseTime; }; CDXUTTimer* WINAPI DXUTGetGlobalTimer(); //-------------------------------------------------------------------------------------- // Returns the string for the given D3DFORMAT. // bWithPrefix determines whether the string should include the "D3DFMT_" //-------------------------------------------------------------------------------------- LPCWSTR WINAPI DXUTD3DFormatToString( D3DFORMAT format, bool bWithPrefix ); //-------------------------------------------------------------------------------------- // Returns the string for the given DXGI_FORMAT. // bWithPrefix determines whether the string should include the "DXGI_FORMAT_" //-------------------------------------------------------------------------------------- LPCWSTR WINAPI DXUTDXGIFormatToString( DXGI_FORMAT format, bool bWithPrefix ); //-------------------------------------------------------------------------------------- // Device settings conversion //-------------------------------------------------------------------------------------- void WINAPI DXUTConvertDeviceSettings10to9( DXUTD3D10DeviceSettings* pIn, DXUTD3D9DeviceSettings* pOut ); void WINAPI DXUTConvertDeviceSettings9to10( DXUTD3D9DeviceSettings* pIn, DXUTD3D10DeviceSettings* pOut ); DXGI_FORMAT WINAPI ConvertFormatD3D9ToDXGI( D3DFORMAT fmt ); D3DFORMAT WINAPI ConvertFormatDXGIToD3D9( DXGI_FORMAT fmt ); //-------------------------------------------------------------------------------------- // Debug printing support // See dxerr.h for more debug printing support //-------------------------------------------------------------------------------------- void WINAPI DXUTOutputDebugStringW( LPCWSTR strMsg, ... ); void WINAPI DXUTOutputDebugStringA( LPCSTR strMsg, ... ); HRESULT WINAPI DXUTTrace( const CHAR* strFile, DWORD dwLine, HRESULT hr, const WCHAR* strMsg, bool bPopMsgBox ); void WINAPI DXUTTraceDecl( D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE] ); WCHAR* WINAPI DXUTTraceD3DDECLUSAGEtoString( BYTE u ); WCHAR* WINAPI DXUTTraceD3DDECLMETHODtoString( BYTE m ); WCHAR* WINAPI DXUTTraceD3DDECLTYPEtoString( BYTE t ); WCHAR* WINAPI DXUTTraceWindowsMessage( UINT uMsg ); #ifdef UNICODE #define DXUTOutputDebugString DXUTOutputDebugStringW #else #define DXUTOutputDebugString DXUTOutputDebugStringA #endif // These macros are very similar to dxerr's but it special cases the HRESULT defined // by DXUT to pop better message boxes. #if defined(DEBUG) || defined(_DEBUG) #define DXUT_ERR(str,hr) DXUTTrace( __FILE__, (DWORD)__LINE__, hr, str, false ) #define DXUT_ERR_MSGBOX(str,hr) DXUTTrace( __FILE__, (DWORD)__LINE__, hr, str, true ) #define DXUTTRACE DXUTOutputDebugString #else #define DXUT_ERR(str,hr) (hr) #define DXUT_ERR_MSGBOX(str,hr) (hr) #define DXUTTRACE (__noop) #endif //-------------------------------------------------------------------------------------- // Direct3D9 dynamic linking support -- calls top-level D3D9 APIs with graceful // failure if APIs are not present. //-------------------------------------------------------------------------------------- IDirect3D9 * WINAPI DXUT_Dynamic_Direct3DCreate9(UINT SDKVersion); int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName ); int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void ); void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName ); void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName ); BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void ); void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( DWORD dwOptions ); DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus( void ); HRESULT WINAPI DXUT_Dynamic_CreateDXGIFactory( REFIID rInterface, void ** ppOut ); HRESULT WINAPI DXUT_Dynamic_D3D10CreateDevice1( IDXGIAdapter *pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, D3D10_FEATURE_LEVEL1 HardwareLevel, UINT SDKVersion, ID3D10Device1 **ppDevice); HRESULT WINAPI DXUT_Dynamic_D3D10CreateDevice( IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT32 Flags, CONST void* pExtensions, UINT32 SDKVersion, ID3D10Device** ppDevice ); HRESULT WINAPI DXUT_Dynamic_D3D10CreateStateBlock( ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask, ID3D10StateBlock **ppStateBlock ); HRESULT WINAPI DXUT_Dynamic_D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); HRESULT WINAPI DXUT_Dynamic_D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); HRESULT WINAPI DXUT_Dynamic_D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); HRESULT WINAPI DXUT_Dynamic_D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); HRESULT WINAPI DXUT_Dynamic_D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); HRESULT WINAPI DXUT_Dynamic_D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *pMask); HRESULT WINAPI DXUT_Dynamic_D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *pMask); BOOL WINAPI DXUT_Dynamic_D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry); //-------------------------------------------------------------------------------------- // Profiling/instrumentation support //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- // Some D3DPERF APIs take a color that can be used when displaying user events in // performance analysis tools. The following constants are provided for your // convenience, but you can use any colors you like. //-------------------------------------------------------------------------------------- const D3DCOLOR DXUT_PERFEVENTCOLOR = D3DCOLOR_XRGB(200,100,100); const D3DCOLOR DXUT_PERFEVENTCOLOR2 = D3DCOLOR_XRGB(100,200,100); const D3DCOLOR DXUT_PERFEVENTCOLOR3 = D3DCOLOR_XRGB(100,100,200); //-------------------------------------------------------------------------------------- // The following macros provide a convenient way for your code to call the D3DPERF // functions only when PROFILE is defined. If PROFILE is not defined (as for the final // release version of a program), these macros evaluate to nothing, so no detailed event // information is embedded in your shipping program. It is recommended that you create // and use three build configurations for your projects: // Debug (nonoptimized code, asserts active, PROFILE defined to assist debugging) // Profile (optimized code, asserts disabled, PROFILE defined to assist optimization) // Release (optimized code, asserts disabled, PROFILE not defined) //-------------------------------------------------------------------------------------- #ifdef PROFILE // PROFILE is defined, so these macros call the D3DPERF functions #define DXUT_BeginPerfEvent( color, pstrMessage ) DXUT_Dynamic_D3DPERF_BeginEvent( color, pstrMessage ) #define DXUT_EndPerfEvent() DXUT_Dynamic_D3DPERF_EndEvent() #define DXUT_SetPerfMarker( color, pstrMessage ) DXUT_Dynamic_D3DPERF_SetMarker( color, pstrMessage ) #else // PROFILE is not defined, so these macros do nothing #define DXUT_BeginPerfEvent( color, pstrMessage ) (__noop) #define DXUT_EndPerfEvent() (__noop) #define DXUT_SetPerfMarker( color, pstrMessage ) (__noop) #endif //-------------------------------------------------------------------------------------- // CDXUTPerfEventGenerator is a helper class that makes it easy to attach begin and end // events to a block of code. Simply define a CDXUTPerfEventGenerator variable anywhere // in a block of code, and the class's constructor will call DXUT_BeginPerfEvent when // the block of code begins, and the class's destructor will call DXUT_EndPerfEvent when // the block ends. //-------------------------------------------------------------------------------------- class CDXUTPerfEventGenerator { public: CDXUTPerfEventGenerator( D3DCOLOR color, LPCWSTR pstrMessage ) { DXUT_BeginPerfEvent( color, pstrMessage ); } ~CDXUTPerfEventGenerator( void ) { DXUT_EndPerfEvent(); } }; //-------------------------------------------------------------------------------------- // Multimon handling to support OSes with or without multimon API support. // Purposely avoiding the use of multimon.h so DXUT.lib doesn't require // COMPILE_MULTIMON_STUBS and cause complication with MFC or other users of multimon.h //-------------------------------------------------------------------------------------- #ifndef MONITOR_DEFAULTTOPRIMARY #define MONITORINFOF_PRIMARY 0x00000001 #define MONITOR_DEFAULTTONULL 0x00000000 #define MONITOR_DEFAULTTOPRIMARY 0x00000001 #define MONITOR_DEFAULTTONEAREST 0x00000002 typedef struct tagMONITORINFO { DWORD cbSize; RECT rcMonitor; RECT rcWork; DWORD dwFlags; } MONITORINFO, *LPMONITORINFO; typedef struct tagMONITORINFOEXW : public tagMONITORINFO { WCHAR szDevice[CCHDEVICENAME]; } MONITORINFOEXW, *LPMONITORINFOEXW; typedef MONITORINFOEXW MONITORINFOEX; typedef LPMONITORINFOEXW LPMONITORINFOEX; #endif HMONITOR WINAPI DXUTMonitorFromWindow( HWND hWnd, DWORD dwFlags ); HMONITOR WINAPI DXUTMonitorFromRect(LPCRECT lprcScreenCoords, DWORD dwFlags); BOOL WINAPI DXUTGetMonitorInfo( HMONITOR hMonitor, LPMONITORINFO lpMonitorInfo ); void WINAPI DXUTGetDesktopResolution( UINT AdapterOrdinal, UINT* pWidth, UINT* pHeight ); //-------------------------------------------------------------------------------------- // Implementation of CGrowableArray //-------------------------------------------------------------------------------------- // This version doesn't call ctor or dtor. template< typename TYPE > HRESULT CGrowableArray
::SetSizeInternal( int nNewMaxSize ) { if( nNewMaxSize < 0 || ( nNewMaxSize > INT_MAX / sizeof( TYPE ) ) ) { assert( false ); return E_INVALIDARG; } if( nNewMaxSize == 0 ) { // Shrink to 0 size & cleanup if( m_pData ) { free( m_pData ); m_pData = NULL; } m_nMaxSize = 0; m_nSize = 0; } else if( m_pData == NULL || nNewMaxSize > m_nMaxSize ) { // Grow array int nGrowBy = ( m_nMaxSize == 0 ) ? 16 : m_nMaxSize; // Limit nGrowBy to keep m_nMaxSize less than INT_MAX if( (UINT)m_nMaxSize + (UINT)nGrowBy > (UINT)INT_MAX ) nGrowBy = INT_MAX - m_nMaxSize; nNewMaxSize = __max( nNewMaxSize, m_nMaxSize + nGrowBy ); // Verify that (nNewMaxSize * sizeof(TYPE)) is not greater than UINT_MAX or the realloc will overrun if( sizeof(TYPE) > UINT_MAX / (UINT)nNewMaxSize ) return E_INVALIDARG; TYPE* pDataNew = (TYPE*) realloc( m_pData, nNewMaxSize * sizeof(TYPE) ); if( pDataNew == NULL ) return E_OUTOFMEMORY; m_pData = pDataNew; m_nMaxSize = nNewMaxSize; } return S_OK; } //-------------------------------------------------------------------------------------- template< typename TYPE > HRESULT CGrowableArray
::SetSize( int nNewMaxSize ) { int nOldSize = m_nSize; if( nOldSize > nNewMaxSize ) { assert( m_pData ); if( m_pData ) { // Removing elements. Call dtor. for( int i = nNewMaxSize; i < nOldSize; ++i ) m_pData[i].~TYPE(); } } // Adjust buffer. Note that there's no need to check for error // since if it happens, nOldSize == nNewMaxSize will be true.) HRESULT hr = SetSizeInternal( nNewMaxSize ); if( nOldSize < nNewMaxSize ) { assert( m_pData ); if( m_pData ) { // Adding elements. Call ctor. for( int i = nOldSize; i < nNewMaxSize; ++i ) ::new (&m_pData[i]) TYPE; } } return hr; } //-------------------------------------------------------------------------------------- template< typename TYPE > HRESULT CGrowableArray
::Add( const TYPE& value ) { HRESULT hr; if( FAILED( hr = SetSizeInternal( m_nSize + 1 ) ) ) return hr; // Construct the new element ::new (&m_pData[m_nSize]) TYPE; // Assign m_pData[m_nSize] = value; ++m_nSize; return S_OK; } //-------------------------------------------------------------------------------------- template< typename TYPE > HRESULT CGrowableArray
::Insert( int nIndex, const TYPE& value ) { HRESULT hr; // Validate index if( nIndex < 0 || nIndex > m_nSize ) { assert( false ); return E_INVALIDARG; } // Prepare the buffer if( FAILED( hr = SetSizeInternal( m_nSize + 1 ) ) ) return hr; // Shift the array MoveMemory( &m_pData[nIndex+1], &m_pData[nIndex], sizeof(TYPE) * (m_nSize - nIndex) ); // Construct the new element ::new (&m_pData[nIndex]) TYPE; // Set the value and increase the size m_pData[nIndex] = value; ++m_nSize; return S_OK; } //-------------------------------------------------------------------------------------- template< typename TYPE > HRESULT CGrowableArray
::SetAt( int nIndex, const TYPE& value ) { // Validate arguments if( nIndex < 0 || nIndex >= m_nSize ) { assert( false ); return E_INVALIDARG; } m_pData[nIndex] = value; return S_OK; } //-------------------------------------------------------------------------------------- // Searches for the specified value and returns the index of the first occurrence // within the section of the data array that extends from iStart and contains the // specified number of elements. Returns -1 if value is not found within the given // section. //-------------------------------------------------------------------------------------- template< typename TYPE > int CGrowableArray
::IndexOf( const TYPE& value, int iStart, int nNumElements ) { // Validate arguments if( iStart < 0 || iStart >= m_nSize || nNumElements < 0 || iStart + nNumElements > m_nSize ) { assert( false ); return -1; } // Search for( int i = iStart; i < (iStart + nNumElements); i++ ) { if( value == m_pData[i] ) return i; } // Not found return -1; } //-------------------------------------------------------------------------------------- // Searches for the specified value and returns the index of the last occurrence // within the section of the data array that contains the specified number of elements // and ends at iEnd. Returns -1 if value is not found within the given section. //-------------------------------------------------------------------------------------- template< typename TYPE > int CGrowableArray
::LastIndexOf( const TYPE& value, int iEnd, int nNumElements ) { // Validate arguments if( iEnd < 0 || iEnd >= m_nSize || nNumElements < 0 || iEnd - nNumElements < 0 ) { assert( false ); return -1; } // Search for( int i = iEnd; i > (iEnd - nNumElements); i-- ) { if( value == m_pData[i] ) return i; } // Not found return -1; } //-------------------------------------------------------------------------------------- template< typename TYPE > HRESULT CGrowableArray
::Remove( int nIndex ) { if( nIndex < 0 || nIndex >= m_nSize ) { assert( false ); return E_INVALIDARG; } // Destruct the element to be removed m_pData[nIndex].~TYPE(); // Compact the array and decrease the size MoveMemory( &m_pData[nIndex], &m_pData[nIndex+1], sizeof(TYPE) * (m_nSize - (nIndex+1)) ); --m_nSize; return S_OK; } //-------------------------------------------------------------------------------------- // Creates a REF or NULLREF D3D9 device and returns that device. The caller should call // Release() when done with the device. //-------------------------------------------------------------------------------------- IDirect3DDevice9* WINAPI DXUTCreateRefDevice9( HWND hWnd, bool bNullRef = true ); //-------------------------------------------------------------------------------------- // Creates a REF or NULLREF D3D10 device and returns the device. The caller should call // Release() when done with the device. //-------------------------------------------------------------------------------------- ID3D10Device* WINAPI DXUTCreateRefDevice10( bool bNullRef = true ); //-------------------------------------------------------------------------------------- // Helper function to launch the Media Center UI after the program terminates //-------------------------------------------------------------------------------------- bool DXUTReLaunchMediaCenter(); #endif
DXUTmisc.h
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