DriveHQ Start Menu
Cloud Drive Mapping
Folder Sync
Cloud Backup
True Drop Box
FTP/SFTP Hosting
Group Account
DriveHQ Start Menu
Online File Server
My Storage
|
Manage Shares
|
Publishes
|
Drop Boxes
|
Group Account
WebDAV Drive Mapping
Cloud Drive Home
|
WebDAV Guide
|
Drive Mapping Tool
|
Drive Mapping URL
Complete Data Backup
Backup Guide
|
Online Backup Tool
|
Cloud-to-Cloud Backup
FTP, Email & Web Service
FTP Home
|
FTP Hosting FAQ
|
Email Hosting
|
EmailManager
|
Web Hosting
Help & Resources
About
|
Enterprise Service
|
Partnership
|
Comparisons
|
Support
Quick Links
Security and Privacy
Download Software
Service Manual
Use Cases
Group Account
Online Help
Blog
Contact
Cloud Surveillance
Sign Up
Login
Features
Business Features
Online File Server
FTP Hosting
Cloud Drive Mapping
Cloud File Backup
Email Backup & Hosting
Cloud File Sharing
Folder Synchronization
Group Management
True Drop Box
Full-text Search
AD Integration/SSO
Mobile Access
IP Camera & DVR Solution
More...
Personal Features
Personal Cloud Drive
Backup All Devices
Mobile APPs
Personal Web Hosting
Sub-Account (for Kids)
Home/PC/Kids Monitoring
More...
Software
DriveHQ Drive Mapping Tool
DriveHQ FileManager
DriveHQ Online Backup
DriveHQ Mobile Apps
Pricing
Business Plans & Pricing
Personal Plans & Pricing
Price Comparison with Others
Feature Comparison with Others
Install Mobile App
Sign up
Creating account...
Invalid character in username! Only 0-9, a-z, A-Z, _, -, . allowed.
Username is required!
Invalid email address!
E-mail is required!
Password is required!
Password is invalid!
Password and confirmation do not match.
Confirm password is required!
I accept
Membership Agreement
Please read the Membership Agreement and check "I accept"!
Free Quick Sign-up
Sign-up Page
Log in
Signing in...
Username or e-mail address is required!
Password is required!
Keep me logged in
Quick Login
Forgot Password
Up
Upload
Download
Share
Publish
New Folder
New File
Copy
Cut
Delete
Paste
Rate
Upgrade
Rotate
Effect
Edit
Slide
History
/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ /*************************************************************************** octree.h - description ------------------- begin : Mon Sep 30 2002 copyright : (C) 2002 by Jon Anderson email : janders@users.sf.net Enhancements 2003 - 2004 (C) The OGRE Team ***************************************************************************/ #ifndef OCTREE_H #define OCTREE_H #include
#include
#include
namespace Ogre { class OctreeNode; typedef std::list < OctreeNode * > NodeList; /** Octree datastructure for managing scene nodes. @remarks This is a loose octree implementation, meaning that each octant child of the octree actually overlaps it's siblings by a factor of .5. This guarantees that any thing that is half the size of the parent will fit completely into a child, with no splitting necessary. */ class Octree { public: Octree( Octree * p ); ~Octree(); /** Adds an Octree scene node to this octree level. @remarks This is called by the OctreeSceneManager after it has determined the correct Octree to insert the node into. */ void _addNode( OctreeNode * ); /** Removes an Octree scene node to this octree level. */ void _removeNode( OctreeNode * ); /** Returns the number of scene nodes attached to this octree */ int numNodes() { return mNumNodes; }; /** The bounding box of the octree @remarks This is used for octant index determination and rendering, but not culling */ AxisAlignedBox mBox; WireBoundingBox* mWireBoundingBox; /** Creates the wire frame bounding box for this octant */ WireBoundingBox* getWireBoundingBox(); /** Vector containing the dimensions of this octree / 2 */ Vector3 mHalfSize; /** 3D array of children of this octree. @remarks Children are dynamically created as needed when nodes are inserted in the Octree. If, later, all the nodes are removed from the child, it is still kept around. */ Octree * mChildren[ 2 ][ 2 ][ 2 ]; /** Determines if this octree is twice as big as the given box. @remarks This method is used by the OctreeSceneManager to determine if the given box will fit into a child of this octree. */ bool _isTwiceSize( const AxisAlignedBox &box ) const; /** Returns the appropriate indexes for the child of this octree into which the box will fit. @remarks This is used by the OctreeSceneManager to determine which child to traverse next when finding the appropriate octree to insert the box. Since it is a loose octree, only the center of the box is checked to determine the octant. */ void _getChildIndexes( const AxisAlignedBox &, int *x, int *y, int *z ) const; /** Creates the AxisAlignedBox used for culling this octree. @remarks Since it's a loose octree, the culling bounds can be different than the actual bounds of the octree. */ void _getCullBounds( AxisAlignedBox * ) const; /** Public list of SceneNodes attached to this particular octree */ NodeList mNodes; protected: /** Increments the overall node count of this octree and all its parents */ inline void _ref() { mNumNodes++; if ( mParent != 0 ) mParent -> _ref(); }; /** Decrements the overall node count of this octree and all its parents */ inline void _unref() { mNumNodes--; if ( mParent != 0 ) mParent -> _unref(); }; ///number of SceneNodes in this octree and all its children. int mNumNodes; ///parent octree Octree * mParent; }; } #endif
OgreOctree.h
Page URL
File URL
Prev
32/57
Next
Download
( 4 KB )
Note: The DriveHQ service banners will NOT be displayed if the file owner is a paid member.
Comments
Total ratings:
0
Average rating:
Not Rated
Would you like to comment?
Join DriveHQ
for a free account, or
Logon
if you are already a member.