DriveHQ Start Menu
Cloud Drive Mapping
Folder Sync
Cloud Backup
True Drop Box
FTP/SFTP Hosting
Group Account
DriveHQ Start Menu
Online File Server
My Storage
|
Manage Shares
|
Publishes
|
Drop Boxes
|
Group Account
WebDAV Drive Mapping
Cloud Drive Home
|
WebDAV Guide
|
Drive Mapping Tool
|
Drive Mapping URL
Complete Data Backup
Backup Guide
|
Online Backup Tool
|
Cloud-to-Cloud Backup
FTP, Email & Web Service
FTP Home
|
FTP Hosting FAQ
|
Email Hosting
|
EmailManager
|
Web Hosting
Help & Resources
About
|
Enterprise Service
|
Partnership
|
Comparisons
|
Support
Quick Links
Security and Privacy
Download Software
Service Manual
Use Cases
Group Account
Online Help
Blog
Contact
Cloud Surveillance
Sign Up
Login
Features
Business Features
Online File Server
FTP Hosting
Cloud Drive Mapping
Cloud File Backup
Email Backup & Hosting
Cloud File Sharing
Folder Synchronization
Group Management
True Drop Box
Full-text Search
AD Integration/SSO
Mobile Access
IP Camera & DVR Solution
More...
Personal Features
Personal Cloud Drive
Backup All Devices
Mobile APPs
Personal Web Hosting
Sub-Account (for Kids)
Home/PC/Kids Monitoring
More...
Software
DriveHQ Drive Mapping Tool
DriveHQ FileManager
DriveHQ Online Backup
DriveHQ Mobile Apps
Pricing
Business Plans & Pricing
Personal Plans & Pricing
Price Comparison with Others
Feature Comparison with Others
Install Mobile App
Sign up
Creating account...
Invalid character in username! Only 0-9, a-z, A-Z, _, -, . allowed.
Username is required!
Invalid email address!
E-mail is required!
Password is required!
Password is invalid!
Password and confirmation do not match.
Confirm password is required!
I accept
Membership Agreement
Please read the Membership Agreement and check "I accept"!
Free Quick Sign-up
Sign-up Page
Log in
Signing in...
Username or e-mail address is required!
Password is required!
Keep me logged in
Quick Login
Forgot Password
Up
Upload
Download
Share
Publish
New Folder
New File
Copy
Cut
Delete
Paste
Rate
Upgrade
Rotate
Effect
Edit
Slide
History
/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __ColourFaderAffector2_H__ #define __ColourFaderAffector2_H__ #include "OgreParticleFXPrerequisites.h" #include "OgreParticleAffector.h" #include "OgreStringInterface.h" namespace Ogre { /** This plugin subclass of ParticleAffector allows you to alter the colour of particles. @remarks This class supplies the ParticleAffector implementation required to modify the colour of particle in mid-flight. */ class _OgreParticleFXExport ColourFaderAffector2 : public ParticleAffector { public: /** Command object for red adjust (see ParamCommand).*/ class CmdRedAdjust1 : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for green adjust (see ParamCommand).*/ class CmdGreenAdjust1 : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for blue adjust (see ParamCommand).*/ class CmdBlueAdjust1 : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for alpha adjust (see ParamCommand).*/ class CmdAlphaAdjust1 : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for red adjust (see ParamCommand).*/ class CmdRedAdjust2 : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for green adjust (see ParamCommand).*/ class CmdGreenAdjust2 : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for blue adjust (see ParamCommand).*/ class CmdBlueAdjust2 : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for alpha adjust (see ParamCommand).*/ class CmdAlphaAdjust2 : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for alpha adjust (see ParamCommand).*/ class CmdStateChange : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Default constructor. */ ColourFaderAffector2(ParticleSystem* psys); /** See ParticleAffector. */ void _affectParticles(ParticleSystem* pSystem, Real timeElapsed); /** Sets the colour adjustment to be made per second to particles. @param red, green, blue, alpha Sets the adjustment to be made to each of the colour components per second. These values will be added to the colour of all particles every second, scaled over each frame for a smooth adjustment. */ void setAdjust1(float red, float green, float blue, float alpha = 0.0); void setAdjust2(float red, float green, float blue, float alpha = 0.0); /** Sets the red adjustment to be made per second to particles. @param red The adjustment to be made to the colour component per second. This value will be added to the colour of all particles every second, scaled over each frame for a smooth adjustment. */ void setRedAdjust1(float red); void setRedAdjust2(float red); /** Gets the red adjustment to be made per second to particles. */ float getRedAdjust1(void) const; float getRedAdjust2(void) const; /** Sets the green adjustment to be made per second to particles. @param green The adjustment to be made to the colour component per second. This value will be added to the colour of all particles every second, scaled over each frame for a smooth adjustment. */ void setGreenAdjust1(float green); void setGreenAdjust2(float green); /** Gets the green adjustment to be made per second to particles. */ float getGreenAdjust1(void) const; float getGreenAdjust2(void) const; /** Sets the blue adjustment to be made per second to particles. @param blue The adjustment to be made to the colour component per second. This value will be added to the colour of all particles every second, scaled over each frame for a smooth adjustment. */ void setBlueAdjust1(float blue); void setBlueAdjust2(float blue); /** Gets the blue adjustment to be made per second to particles. */ float getBlueAdjust1(void) const; float getBlueAdjust2(void) const; /** Sets the alpha adjustment to be made per second to particles. @param alpha The adjustment to be made to the colour component per second. This value will be added to the colour of all particles every second, scaled over each frame for a smooth adjustment. */ void setAlphaAdjust1(float alpha); void setAlphaAdjust2(float alpha); /** Gets the alpha adjustment to be made per second to particles. */ float getAlphaAdjust1(void) const; float getAlphaAdjust2(void) const; void setStateChange(Real NewValue ); Real getStateChange(void) const; static CmdRedAdjust1 msRedCmd1; static CmdRedAdjust2 msRedCmd2; static CmdGreenAdjust1 msGreenCmd1; static CmdGreenAdjust2 msGreenCmd2; static CmdBlueAdjust1 msBlueCmd1; static CmdBlueAdjust2 msBlueCmd2; static CmdAlphaAdjust1 msAlphaCmd1; static CmdAlphaAdjust2 msAlphaCmd2; static CmdStateChange msStateCmd; protected: float mRedAdj1, mRedAdj2; float mGreenAdj1, mGreenAdj2; float mBlueAdj1, mBlueAdj2; float mAlphaAdj1, mAlphaAdj2; Real StateChangeVal; /** Internal method for adjusting while clamping to [0,1] */ inline void applyAdjustWithClamp(float* pComponent, float adjust) { *pComponent += adjust; // Limit to 0 if (*pComponent < 0.0) { *pComponent = 0.0f; } // Limit to 1 else if (*pComponent > 1.0) { *pComponent = 1.0f; } } }; } #endif
OgreColourFaderAffector2.h
Page URL
File URL
Prev
12/57
Next
Download
( 8 KB )
Note: The DriveHQ service banners will NOT be displayed if the file owner is a paid member.
Comments
Total ratings:
0
Average rating:
Not Rated
Would you like to comment?
Join DriveHQ
for a free account, or
Logon
if you are already a member.