DriveHQ Start Menu
Cloud Drive Mapping
Folder Sync
Cloud Backup
True Drop Box
FTP/SFTP Hosting
Group Account
DriveHQ Start Menu
Online File Server
My Storage
|
Manage Shares
|
Publishes
|
Drop Boxes
|
Group Account
WebDAV Drive Mapping
Cloud Drive Home
|
WebDAV Guide
|
Drive Mapping Tool
|
Drive Mapping URL
Complete Data Backup
Backup Guide
|
Online Backup Tool
|
Cloud-to-Cloud Backup
FTP, Email & Web Service
FTP Home
|
FTP Hosting FAQ
|
Email Hosting
|
EmailManager
|
Web Hosting
Help & Resources
About
|
Enterprise Service
|
Partnership
|
Comparisons
|
Support
Quick Links
Security and Privacy
Download Software
Service Manual
Use Cases
Group Account
Online Help
Blog
Contact
Cloud Surveillance
Sign Up
Login
Features
Business Features
Online File Server
FTP Hosting
Cloud Drive Mapping
Cloud File Backup
Email Backup & Hosting
Cloud File Sharing
Folder Synchronization
Group Management
True Drop Box
Full-text Search
AD Integration/SSO
Mobile Access
IP Camera & DVR Solution
More...
Personal Features
Personal Cloud Drive
Backup All Devices
Mobile APPs
Personal Web Hosting
Sub-Account (for Kids)
Home/PC/Kids Monitoring
More...
Software
DriveHQ Drive Mapping Tool
DriveHQ FileManager
DriveHQ Online Backup
DriveHQ Mobile Apps
Pricing
Business Plans & Pricing
Personal Plans & Pricing
Price Comparison with Others
Feature Comparison with Others
Install Mobile App
Sign up
Creating account...
Invalid character in username! Only 0-9, a-z, A-Z, _, -, . allowed.
Username is required!
Invalid email address!
E-mail is required!
Password is required!
Password is invalid!
Password and confirmation do not match.
Confirm password is required!
I accept
Membership Agreement
Please read the Membership Agreement and check "I accept"!
Free Quick Sign-up
Sign-up Page
Log in
Signing in...
Username or e-mail address is required!
Password is required!
Keep me logged in
Quick Login
Forgot Password
Up
Upload
Download
Share
Publish
New Folder
New File
Copy
Cut
Delete
Paste
Rate
Upgrade
Rotate
Effect
Edit
Slide
History
/* The zlib/libpng License Copyright (c) 2006 Phillip Castaneda (pjcast -- www.wreckedgames.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef OIS_Mouse_H #define OIS_Mouse_H #include "OISObject.h" #include "OISEvents.h" namespace OIS { //! Button ID for mouse devices enum MouseButtonID { MB_Left = 0, MB_Right, MB_Middle, MB_Button3, MB_Button4, MB_Button5, MB_Button6, MB_Button7 }; /** Represents the state of the mouse All members are valid for both buffered and non buffered mode */ struct _OISExport MouseState { MouseState() : width(50), height(50), buttons(0) {}; /** Represents the height/width of your display area.. used if mouse clipping or mouse grabbed in case of X11 - defaults to 50.. Make sure to set this and change when your size changes.. */ mutable int width, height; //! X Axis component Axis X; //! Y Axis Component Axis Y; //! Z Axis Component Axis Z; //! represents all buttons - bit position indicates button down int buttons; //! Button down test inline bool buttonDown( MouseButtonID button ) const { return ((buttons & ( 1L << button )) == 0) ? false : true; } //! Clear all the values void clear() { X.clear(); Y.clear(); Z.clear(); buttons = 0; } }; /** Specialised for mouse events */ class _OISExport MouseEvent : public EventArg { public: MouseEvent( Object *obj, const MouseState &ms ) : EventArg(obj), state(ms) {} virtual ~MouseEvent() {} //! The state of the mouse - including buttons and axes const MouseState &state; }; /** To recieve buffered mouse input, derive a class from this, and implement the methods here. Then set the call back to your Mouse instance with Mouse::setEventCallback */ class _OISExport MouseListener { public: virtual ~MouseListener() {} virtual bool mouseMoved( const MouseEvent &arg ) = 0; virtual bool mousePressed( const MouseEvent &arg, MouseButtonID id ) = 0; virtual bool mouseReleased( const MouseEvent &arg, MouseButtonID id ) = 0; }; /** Mouse base class. To be implemented by specific system (ie. DirectX Mouse) This class is useful as you remain OS independent using this common interface. */ class _OISExport Mouse : public Object { public: virtual ~Mouse() {} /** @remarks Register/unregister a Mouse Listener - Only one allowed for simplicity. If broadcasting is neccessary, just broadcast from the callback you registered. @param mouseListener Send a pointer to a class derived from MouseListener or 0 to clear the callback */ virtual void setEventCallback( MouseListener *mouseListener ) {listener = mouseListener;} /** @remarks Returns currently set callback.. or 0 */ MouseListener* getEventCallback() {return listener;} /** @remarks Returns the state of the mouse - is valid for both buffered and non buffered mode */ const MouseState& getMouseState() const { return mState; } protected: Mouse() : listener(0) {} //! The state of the mouse MouseState mState; //! Used for buffered/actionmapping callback MouseListener *listener; }; } #endif
OISMouse.h
Page URL
File URL
Prev
11/13
Next
Download
( 3 KB )
Note: The DriveHQ service banners will NOT be displayed if the file owner is a paid member.
Comments
Total ratings:
0
Average rating:
Not Rated
Would you like to comment?
Join DriveHQ
for a free account, or
Logon
if you are already a member.