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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* C++ interface for non-collision stuff */ #ifndef _ODE_ODECPP_H_ #define _ODE_ODECPP_H_ #ifdef __cplusplus #include
class dWorld { dWorldID _id; // intentionally undefined, don't use these dWorld (const dWorld &); void operator= (const dWorld &); public: dWorld() { _id = dWorldCreate(); } ~dWorld() { dWorldDestroy (_id); } dWorldID id() const { return _id; } operator dWorldID() const { return _id; } void setGravity (dReal x, dReal y, dReal z) { dWorldSetGravity (_id,x,y,z); } void getGravity (dVector3 g) const { dWorldGetGravity (_id,g); } void setERP (dReal erp) { dWorldSetERP(_id, erp); } dReal getERP() const { return dWorldGetERP(_id); } void setCFM (dReal cfm) { dWorldSetCFM(_id, cfm); } dReal getCFM() const { return dWorldGetCFM(_id); } void step (dReal stepsize) { dWorldStep (_id,stepsize); } void stepFast1 (dReal stepsize, int maxiterations) { dWorldStepFast1 (_id,stepsize,maxiterations); } void setAutoEnableDepthSF1(dWorldID, int depth) { dWorldSetAutoEnableDepthSF1 (_id, depth); } int getAutoEnableDepthSF1(dWorldID) { return dWorldGetAutoEnableDepthSF1 (_id); } void setAutoDisableLinearThreshold (dReal threshold) { dWorldSetAutoDisableLinearThreshold (_id,threshold); } dReal getAutoDisableLinearThreshold() { return dWorldGetAutoDisableLinearThreshold (_id); } void setAutoDisableAngularThreshold (dReal threshold) { dWorldSetAutoDisableAngularThreshold (_id,threshold); } dReal getAutoDisableAngularThreshold() { return dWorldGetAutoDisableAngularThreshold (_id); } void setAutoDisableSteps (int steps) { dWorldSetAutoDisableSteps (_id,steps); } int getAutoDisableSteps() { return dWorldGetAutoDisableSteps (_id); } void setAutoDisableTime (dReal time) { dWorldSetAutoDisableTime (_id,time); } dReal getAutoDisableTime() { return dWorldGetAutoDisableTime (_id); } void setAutoDisableFlag (int do_auto_disable) { dWorldSetAutoDisableFlag (_id,do_auto_disable); } int getAutoDisableFlag() { return dWorldGetAutoDisableFlag (_id); } void impulseToForce (dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force) { dWorldImpulseToForce (_id,stepsize,ix,iy,iz,force); } }; class dBody { dBodyID _id; // intentionally undefined, don't use these dBody (const dBody &); void operator= (const dBody &); public: dBody() { _id = 0; } dBody (dWorldID world) { _id = dBodyCreate (world); } ~dBody() { if (_id) dBodyDestroy (_id); } void create (dWorldID world) { if (_id) dBodyDestroy (_id); _id = dBodyCreate (world); } dBodyID id() const { return _id; } operator dBodyID() const { return _id; } void setData (void *data) { dBodySetData (_id,data); } void *getData() const { return dBodyGetData (_id); } void setPosition (dReal x, dReal y, dReal z) { dBodySetPosition (_id,x,y,z); } void setRotation (const dMatrix3 R) { dBodySetRotation (_id,R); } void setQuaternion (const dQuaternion q) { dBodySetQuaternion (_id,q); } void setLinearVel (dReal x, dReal y, dReal z) { dBodySetLinearVel (_id,x,y,z); } void setAngularVel (dReal x, dReal y, dReal z) { dBodySetAngularVel (_id,x,y,z); } const dReal * getPosition() const { return dBodyGetPosition (_id); } const dReal * getRotation() const { return dBodyGetRotation (_id); } const dReal * getQuaternion() const { return dBodyGetQuaternion (_id); } const dReal * getLinearVel() const { return dBodyGetLinearVel (_id); } const dReal * getAngularVel() const { return dBodyGetAngularVel (_id); } void setMass (const dMass *mass) { dBodySetMass (_id,mass); } void getMass (dMass *mass) const { dBodyGetMass (_id,mass); } void addForce (dReal fx, dReal fy, dReal fz) { dBodyAddForce (_id, fx, fy, fz); } void addTorque (dReal fx, dReal fy, dReal fz) { dBodyAddTorque (_id, fx, fy, fz); } void addRelForce (dReal fx, dReal fy, dReal fz) { dBodyAddRelForce (_id, fx, fy, fz); } void addRelTorque (dReal fx, dReal fy, dReal fz) { dBodyAddRelTorque (_id, fx, fy, fz); } void addForceAtPos (dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz) { dBodyAddForceAtPos (_id, fx, fy, fz, px, py, pz); } void addForceAtRelPos (dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz) { dBodyAddForceAtRelPos (_id, fx, fy, fz, px, py, pz); } void addRelForceAtPos (dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz) { dBodyAddRelForceAtPos (_id, fx, fy, fz, px, py, pz); } void addRelForceAtRelPos (dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz) { dBodyAddRelForceAtRelPos (_id, fx, fy, fz, px, py, pz); } const dReal * getForce() const { return dBodyGetForce(_id); } const dReal * getTorque() const { return dBodyGetTorque(_id); } void setForce (dReal x, dReal y, dReal z) { dBodySetForce (_id,x,y,z); } void setTorque (dReal x, dReal y, dReal z) { dBodySetTorque (_id,x,y,z); } void enable() { dBodyEnable (_id); } void disable() { dBodyDisable (_id); } int isEnabled() const { return dBodyIsEnabled (_id); } void getRelPointPos (dReal px, dReal py, dReal pz, dVector3 result) const { dBodyGetRelPointPos (_id, px, py, pz, result); } void getRelPointVel (dReal px, dReal py, dReal pz, dVector3 result) const { dBodyGetRelPointVel (_id, px, py, pz, result); } void getPointVel (dReal px, dReal py, dReal pz, dVector3 result) const { dBodyGetPointVel (_id,px,py,pz,result); } void getPosRelPoint (dReal px, dReal py, dReal pz, dVector3 result) const { dBodyGetPosRelPoint (_id,px,py,pz,result); } void vectorToWorld (dReal px, dReal py, dReal pz, dVector3 result) const { dBodyVectorToWorld (_id,px,py,pz,result); } void vectorFromWorld (dReal px, dReal py, dReal pz, dVector3 result) const { dBodyVectorFromWorld (_id,px,py,pz,result); } void setFiniteRotationMode (int mode) { dBodySetFiniteRotationMode (_id, mode); } void setFiniteRotationAxis (dReal x, dReal y, dReal z) { dBodySetFiniteRotationAxis (_id, x, y, z); } int getFiniteRotationMode() const { return dBodyGetFiniteRotationMode (_id); } void getFiniteRotationAxis (dVector3 result) const { dBodyGetFiniteRotationAxis (_id, result); } int getNumJoints() const { return dBodyGetNumJoints (_id); } dJointID getJoint (int index) const { return dBodyGetJoint (_id, index); } void setGravityMode (int mode) { dBodySetGravityMode (_id,mode); } int getGravityMode() const { return dBodyGetGravityMode (_id); } int isConnectedTo (dBodyID body) const { return dAreConnected (_id, body); } void setAutoDisableLinearThreshold (dReal threshold) { dBodySetAutoDisableLinearThreshold (_id,threshold); } dReal getAutoDisableLinearThreshold() { return dBodyGetAutoDisableLinearThreshold (_id); } void setAutoDisableAngularThreshold (dReal threshold) { dBodySetAutoDisableAngularThreshold (_id,threshold); } dReal getAutoDisableAngularThreshold() { return dBodyGetAutoDisableAngularThreshold (_id); } void setAutoDisableSteps (int steps) { dBodySetAutoDisableSteps (_id,steps); } int getAutoDisableSteps() { return dBodyGetAutoDisableSteps (_id); } void setAutoDisableTime (dReal time) { dBodySetAutoDisableTime (_id,time); } dReal getAutoDisableTime() { return dBodyGetAutoDisableTime (_id); } void setAutoDisableFlag (int do_auto_disable) { dBodySetAutoDisableFlag (_id,do_auto_disable); } int getAutoDisableFlag() { return dBodyGetAutoDisableFlag (_id); } }; class dJointGroup { dJointGroupID _id; // intentionally undefined, don't use these dJointGroup (const dJointGroup &); void operator= (const dJointGroup &); public: dJointGroup (int dummy_arg=0) { _id = dJointGroupCreate (0); } ~dJointGroup() { dJointGroupDestroy (_id); } void create (int dummy_arg=0) { if (_id) dJointGroupDestroy (_id); _id = dJointGroupCreate (0); } dJointGroupID id() const { return _id; } operator dJointGroupID() const { return _id; } void empty() { dJointGroupEmpty (_id); } }; class dJoint { private: // intentionally undefined, don't use these dJoint (const dJoint &) ; void operator= (const dJoint &); protected: dJointID _id; public: dJoint() { _id = 0; } ~dJoint() { if (_id) dJointDestroy (_id); } dJointID id() const { return _id; } operator dJointID() const { return _id; } void attach (dBodyID body1, dBodyID body2) { dJointAttach (_id, body1, body2); } void setData (void *data) { dJointSetData (_id, data); } void *getData() const { return dJointGetData (_id); } int getType() const { return dJointGetType (_id); } dBodyID getBody (int index) const { return dJointGetBody (_id, index); } void setFeedback(dJointFeedback *fb) { dJointSetFeedback(_id, fb); } dJointFeedback *getFeedback() const { return dJointGetFeedback(_id); } }; class dBallJoint : public dJoint { private: // intentionally undefined, don't use these dBallJoint (const dBallJoint &); void operator= (const dBallJoint &); public: dBallJoint() { } dBallJoint (dWorldID world, dJointGroupID group=0) { _id = dJointCreateBall (world, group); } void create (dWorldID world, dJointGroupID group=0) { if (_id) dJointDestroy (_id); _id = dJointCreateBall (world, group); } void setAnchor (dReal x, dReal y, dReal z) { dJointSetBallAnchor (_id, x, y, z); } void getAnchor (dVector3 result) const { dJointGetBallAnchor (_id, result); } void getAnchor2 (dVector3 result) const { dJointGetBallAnchor2 (_id, result); } } ; class dHingeJoint : public dJoint { // intentionally undefined, don't use these dHingeJoint (const dHingeJoint &); void operator = (const dHingeJoint &); public: dHingeJoint() { } dHingeJoint (dWorldID world, dJointGroupID group=0) { _id = dJointCreateHinge (world, group); } void create (dWorldID world, dJointGroupID group=0) { if (_id) dJointDestroy (_id); _id = dJointCreateHinge (world, group); } void setAnchor (dReal x, dReal y, dReal z) { dJointSetHingeAnchor (_id, x, y, z); } void getAnchor (dVector3 result) const { dJointGetHingeAnchor (_id, result); } void getAnchor2 (dVector3 result) const { dJointGetHingeAnchor2 (_id, result); } void setAxis (dReal x, dReal y, dReal z) { dJointSetHingeAxis (_id, x, y, z); } void getAxis (dVector3 result) const { dJointGetHingeAxis (_id, result); } dReal getAngle() const { return dJointGetHingeAngle (_id); } dReal getAngleRate() const { return dJointGetHingeAngleRate (_id); } void setParam (int parameter, dReal value) { dJointSetHingeParam (_id, parameter, value); } dReal getParam (int parameter) const { return dJointGetHingeParam (_id, parameter); } void addTorque (dReal torque) { dJointAddHingeTorque(_id, torque); } }; class dSliderJoint : public dJoint { // intentionally undefined, don't use these dSliderJoint (const dSliderJoint &); void operator = (const dSliderJoint &); public: dSliderJoint() { } dSliderJoint (dWorldID world, dJointGroupID group=0) { _id = dJointCreateSlider (world, group); } void create (dWorldID world, dJointGroupID group=0) { if (_id) dJointDestroy (_id); _id = dJointCreateSlider (world, group); } void setAxis (dReal x, dReal y, dReal z) { dJointSetSliderAxis (_id, x, y, z); } void getAxis (dVector3 result) const { dJointGetSliderAxis (_id, result); } dReal getPosition() const { return dJointGetSliderPosition (_id); } dReal getPositionRate() const { return dJointGetSliderPositionRate (_id); } void setParam (int parameter, dReal value) { dJointSetSliderParam (_id, parameter, value); } dReal getParam (int parameter) const { return dJointGetSliderParam (_id, parameter); } void addForce (dReal force) { dJointAddSliderForce(_id, force); } }; class dUniversalJoint : public dJoint { // intentionally undefined, don't use these dUniversalJoint (const dUniversalJoint &); void operator = (const dUniversalJoint &); public: dUniversalJoint() { } dUniversalJoint (dWorldID world, dJointGroupID group=0) { _id = dJointCreateUniversal (world, group); } void create (dWorldID world, dJointGroupID group=0) { if (_id) dJointDestroy (_id); _id = dJointCreateUniversal (world, group); } void setAnchor (dReal x, dReal y, dReal z) { dJointSetUniversalAnchor (_id, x, y, z); } void setAxis1 (dReal x, dReal y, dReal z) { dJointSetUniversalAxis1 (_id, x, y, z); } void setAxis2 (dReal x, dReal y, dReal z) { dJointSetUniversalAxis2 (_id, x, y, z); } void setParam (int parameter, dReal value) { dJointSetUniversalParam (_id, parameter, value); } void getAnchor (dVector3 result) const { dJointGetUniversalAnchor (_id, result); } void getAnchor2 (dVector3 result) const { dJointGetUniversalAnchor2 (_id, result); } void getAxis1 (dVector3 result) const { dJointGetUniversalAxis1 (_id, result); } void getAxis2 (dVector3 result) const { dJointGetUniversalAxis2 (_id, result); } dReal getParam (int parameter) const { return dJointGetUniversalParam (_id, parameter); } void getAngles(dReal *angle1, dReal *angle2) const { dJointGetUniversalAngles (_id, angle1, angle2); } dReal getAngle1() const { return dJointGetUniversalAngle1 (_id); } dReal getAngle1Rate() const { return dJointGetUniversalAngle1Rate (_id); } dReal getAngle2() const { return dJointGetUniversalAngle2 (_id); } dReal getAngle2Rate() const { return dJointGetUniversalAngle2Rate (_id); } void addTorques (dReal torque1, dReal torque2) { dJointAddUniversalTorques(_id, torque1, torque2); } }; class dHinge2Joint : public dJoint { // intentionally undefined, don't use these dHinge2Joint (const dHinge2Joint &); void operator = (const dHinge2Joint &); public: dHinge2Joint() { } dHinge2Joint (dWorldID world, dJointGroupID group=0) { _id = dJointCreateHinge2 (world, group); } void create (dWorldID world, dJointGroupID group=0) { if (_id) dJointDestroy (_id); _id = dJointCreateHinge2 (world, group); } void setAnchor (dReal x, dReal y, dReal z) { dJointSetHinge2Anchor (_id, x, y, z); } void setAxis1 (dReal x, dReal y, dReal z) { dJointSetHinge2Axis1 (_id, x, y, z); } void setAxis2 (dReal x, dReal y, dReal z) { dJointSetHinge2Axis2 (_id, x, y, z); } void getAnchor (dVector3 result) const { dJointGetHinge2Anchor (_id, result); } void getAnchor2 (dVector3 result) const { dJointGetHinge2Anchor2 (_id, result); } void getAxis1 (dVector3 result) const { dJointGetHinge2Axis1 (_id, result); } void getAxis2 (dVector3 result) const { dJointGetHinge2Axis2 (_id, result); } dReal getAngle1() const { return dJointGetHinge2Angle1 (_id); } dReal getAngle1Rate() const { return dJointGetHinge2Angle1Rate (_id); } dReal getAngle2Rate() const { return dJointGetHinge2Angle2Rate (_id); } void setParam (int parameter, dReal value) { dJointSetHinge2Param (_id, parameter, value); } dReal getParam (int parameter) const { return dJointGetHinge2Param (_id, parameter); } void addTorques(dReal torque1, dReal torque2) { dJointAddHinge2Torques(_id, torque1, torque2); } }; class dPRJoint : public dJoint { dPRJoint (const dPRJoint &); void operator = (const dPRJoint &); public: dPRJoint() { } dPRJoint (dWorldID world, dJointGroupID group=0) { _id = dJointCreatePR (world, group); } void create (dWorldID world, dJointGroupID group=0) { if (_id) dJointDestroy (_id); _id = dJointCreatePR (world, group); } void setAnchor (dReal x, dReal y, dReal z) { dJointSetPRAnchor (_id, x, y, z); } void setAxis1 (dReal x, dReal y, dReal z) { dJointSetPRAxis1 (_id, x, y, z); } void setAxis2 (dReal x, dReal y, dReal z) { dJointSetPRAxis2 (_id, x, y, z); } void getAnchor (dVector3 result) const { dJointGetPRAnchor (_id, result); } void getAxis1 (dVector3 result) const { dJointGetPRAxis1 (_id, result); } void getAxis2 (dVector3 result) const { dJointGetPRAxis2 (_id, result); } dReal getPosition() const { return dJointGetPRPosition (_id); } dReal getPositionRate() const { return dJointGetPRPositionRate (_id); } void setParam (int parameter, dReal value) { dJointSetPRParam (_id, parameter, value); } dReal getParam (int parameter) const { return dJointGetPRParam (_id, parameter); } }; class dFixedJoint : public dJoint { // intentionally undefined, don't use these dFixedJoint (const dFixedJoint &); void operator = (const dFixedJoint &); public: dFixedJoint() { } dFixedJoint (dWorldID world, dJointGroupID group=0) { _id = dJointCreateFixed (world, group); } void create (dWorldID world, dJointGroupID group=0) { if (_id) dJointDestroy (_id); _id = dJointCreateFixed (world, group); } void set() { dJointSetFixed (_id); } }; class dContactJoint : public dJoint { // intentionally undefined, don't use these dContactJoint (const dContactJoint &); void operator = (const dContactJoint &); public: dContactJoint() { } dContactJoint (dWorldID world, dJointGroupID group, dContact *contact) { _id = dJointCreateContact (world, group, contact); } void create (dWorldID world, dJointGroupID group, dContact *contact) { if (_id) dJointDestroy (_id); _id = dJointCreateContact (world, group, contact); } }; class dNullJoint : public dJoint { // intentionally undefined, don't use these dNullJoint (const dNullJoint &); void operator = (const dNullJoint &); public: dNullJoint() { } dNullJoint (dWorldID world, dJointGroupID group=0) { _id = dJointCreateNull (world, group); } void create (dWorldID world, dJointGroupID group=0) { if (_id) dJointDestroy (_id); _id = dJointCreateNull (world, group); } }; class dAMotorJoint : public dJoint { // intentionally undefined, don't use these dAMotorJoint (const dAMotorJoint &); void operator = (const dAMotorJoint &); public: dAMotorJoint() { } dAMotorJoint (dWorldID world, dJointGroupID group=0) { _id = dJointCreateAMotor (world, group); } void create (dWorldID world, dJointGroupID group=0) { if (_id) dJointDestroy (_id); _id = dJointCreateAMotor (world, group); } void setMode (int mode) { dJointSetAMotorMode (_id, mode); } int getMode() const { return dJointGetAMotorMode (_id); } void setNumAxes (int num) { dJointSetAMotorNumAxes (_id, num); } int getNumAxes() const { return dJointGetAMotorNumAxes (_id); } void setAxis (int anum, int rel, dReal x, dReal y, dReal z) { dJointSetAMotorAxis (_id, anum, rel, x, y, z); } void getAxis (int anum, dVector3 result) const { dJointGetAMotorAxis (_id, anum, result); } int getAxisRel (int anum) const { return dJointGetAMotorAxisRel (_id, anum); } void setAngle (int anum, dReal angle) { dJointSetAMotorAngle (_id, anum, angle); } dReal getAngle (int anum) const { return dJointGetAMotorAngle (_id, anum); } dReal getAngleRate (int anum) { return dJointGetAMotorAngleRate (_id,anum); } void setParam (int parameter, dReal value) { dJointSetAMotorParam (_id, parameter, value); } dReal getParam (int parameter) const { return dJointGetAMotorParam (_id, parameter); } void addTorques(dReal torque1, dReal torque2, dReal torque3) { dJointAddAMotorTorques(_id, torque1, torque2, torque3); } }; class dLMotorJoint : public dJoint { // intentionally undefined, don't use these dLMotorJoint (const dLMotorJoint &); void operator = (const dLMotorJoint &); public: dLMotorJoint() { } dLMotorJoint (dWorldID world, dJointGroupID group=0) { _id = dJointCreateLMotor (world, group); } void create (dWorldID world, dJointGroupID group=0) { if (_id) dJointDestroy (_id); _id = dJointCreateLMotor (world, group); } void setNumAxes (int num) { dJointSetLMotorNumAxes (_id, num); } int getNumAxes() const { return dJointGetLMotorNumAxes (_id); } void setAxis (int anum, int rel, dReal x, dReal y, dReal z) { dJointSetLMotorAxis (_id, anum, rel, x, y, z); } void getAxis (int anum, dVector3 result) const { dJointGetLMotorAxis (_id, anum, result); } void setParam (int parameter, dReal value) { dJointSetLMotorParam (_id, parameter, value); } dReal getParam (int parameter) const { return dJointGetLMotorParam (_id, parameter); } }; #endif #endif
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