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/*********************************************************************** filename: CEGUIWidgetModule.h created: Sun Sep 25 2005 author: Paul D Turner
*************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIWidgetModule_h_ #define _CEGUIWidgetModule_h_ #include "CEGUIExceptions.h" #include "CEGUIWindowFactoryManager.h" #if defined( __WIN32__ ) || defined( _WIN32 ) # ifdef CEGUIWIDGETMODULE_EXPORTS # define CEGUIWIDGETMODULE_API __declspec(dllexport) # else # define CEGUIWIDGETMODULE_API __declspec(dllimport) # endif #else # define CEGUIWIDGETMODULE_API #endif #define CEGUI_DECLARE_WIDGET_MODULE( moduleName )\ \ class CEGUI::WindowFactory;\ \ extern "C" CEGUIWIDGETMODULE_API void registerFactory(const CEGUI::String& type_name);\ extern "C" CEGUIWIDGETMODULE_API CEGUI::uint registerAllFactories(void);\ void doSafeFactoryRegistration(CEGUI::WindowFactory* factory); #define CEGUI_DEFINE_FACTORY( className )\ namespace CEGUI {\ class className ## Factory : public WindowFactory\ {\ public:\ className ## Factory(void) : WindowFactory(className::WidgetTypeName) { }\ Window* createWindow(const String& name)\ { return new className(d_type, name); }\ void destroyWindow(Window* window)\ { delete window; }\ };\ }\ static CEGUI::className ## Factory s_ ## className ## Factory; #define CEGUI_START_FACTORY_MAP( module )\ struct module ## MapEntry\ {\ const CEGUI::utf8* d_name;\ CEGUI::WindowFactory* d_factory;\ };\ \ module ## MapEntry module ## FactoriesMap[] =\ {\ #define CEGUI_END_FACTORY_MAP {0,0}}; #define CEGUI_FACTORY_MAP_ENTRY( class )\ {CEGUI::class::WidgetTypeName, &s_ ## class ## Factory}, #define CEGUI_DEFINE_WIDGET_MODULE( module )\ extern "C" void registerFactory(const CEGUI::String& type_name)\ {\ module ## MapEntry* entry = module ## FactoriesMap;\ while (entry->d_name)\ {\ if (entry->d_name == type_name)\ {\ doSafeFactoryRegistration(entry->d_factory);\ return;\ }\ ++entry;\ }\ \ throw CEGUI::UnknownObjectException("::registerFactory - The window factory for type '" + type_name + "' is not known in this module.");\ }\ \ extern "C" CEGUI::uint registerAllFactories(void)\ {\ CEGUI::uint count = 0;\ module ## MapEntry* entry = module ## FactoriesMap;\ while (entry->d_name)\ {\ doSafeFactoryRegistration(entry->d_factory);\ ++entry;\ ++count;\ }\ return count;\ }\ \ void doSafeFactoryRegistration(CEGUI::WindowFactory* factory)\ {\ assert(factory != 0);\ \ CEGUI::WindowFactoryManager& wfm = CEGUI::WindowFactoryManager::getSingleton();\ if (wfm.isFactoryPresent(factory->getTypeName()))\ {\ CEGUI::Logger::getSingleton().logEvent(\ "Widget factory '" + factory->getTypeName() + "' appears to be already registered, skipping.",\ CEGUI::Informative);\ }\ else\ {\ wfm.addFactory(factory);\ }\ } #endif // end of guard _CEGUIWidgetModule_h_
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