DriveHQ Start Menu
Cloud Drive Mapping
Folder Sync
Cloud Backup
True Drop Box
FTP/SFTP Hosting
Group Account
DriveHQ Start Menu
Online File Server
My Storage
|
Manage Shares
|
Publishes
|
Drop Boxes
|
Group Account
WebDAV Drive Mapping
Cloud Drive Home
|
WebDAV Guide
|
Drive Mapping Tool
|
Drive Mapping URL
Complete Data Backup
Backup Guide
|
Online Backup Tool
|
Cloud-to-Cloud Backup
FTP, Email & Web Service
FTP Home
|
FTP Hosting FAQ
|
Email Hosting
|
EmailManager
|
Web Hosting
Help & Resources
About
|
Enterprise Service
|
Partnership
|
Comparisons
|
Support
Quick Links
Security and Privacy
Download Software
Service Manual
Use Cases
Group Account
Online Help
Blog
Contact
Cloud Surveillance
Sign Up
Login
Features
Business Features
Online File Server
FTP Hosting
Cloud Drive Mapping
Cloud File Backup
Email Backup & Hosting
Cloud File Sharing
Folder Synchronization
Group Management
True Drop Box
Full-text Search
AD Integration/SSO
Mobile Access
IP Camera & DVR Solution
More...
Personal Features
Personal Cloud Drive
Backup All Devices
Mobile APPs
Personal Web Hosting
Sub-Account (for Kids)
Home/PC/Kids Monitoring
More...
Software
DriveHQ Drive Mapping Tool
DriveHQ FileManager
DriveHQ Online Backup
DriveHQ Mobile Apps
Pricing
Business Plans & Pricing
Personal Plans & Pricing
Price Comparison with Others
Feature Comparison with Others
Install Mobile App
Sign up
Creating account...
Invalid character in username! Only 0-9, a-z, A-Z, _, -, . allowed.
Username is required!
Invalid email address!
E-mail is required!
Password is required!
Password is invalid!
Password and confirmation do not match.
Confirm password is required!
I accept
Membership Agreement
Please read the Membership Agreement and check "I accept"!
Free Quick Sign-up
Sign-up Page
Log in
Signing in...
Username or e-mail address is required!
Password is required!
Keep me logged in
Quick Login
Forgot Password
Up
Upload
Download
Share
Publish
New Folder
New File
Copy
Cut
Delete
Paste
Rate
Upgrade
Rotate
Effect
Edit
Slide
History
// Boost.Signals library // Copyright Douglas Gregor 2001-2004. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // For more information, see http://www.boost.org #ifndef BOOST_SIGNALS_CONNECTION_HPP #define BOOST_SIGNALS_CONNECTION_HPP #include
#include
#include
#include
#include
#include
#include
#ifdef BOOST_HAS_ABI_HEADERS # include BOOST_ABI_PREFIX #endif namespace boost { namespace BOOST_SIGNALS_NAMESPACE { class trackable; namespace detail { // Represents an object that has been bound as part of a slot, and how // to notify that object of a disconnect struct bound_object { void* obj; void* data; void (*disconnect)(void*, void*); bool operator==(const bound_object& other) const { return obj == other.obj && data == other.data; } bool operator<(const bound_object& other) const { return obj < other.obj; } // To support intel 80 compiler, 2004/03/18 (Mark Rodgers) bool operator!=(const bound_object& other) const { return !(*this==other); } bool operator>(const bound_object& other) const { return !(*this < other); } }; // Describes the connection between a signal and the objects that are // bound for a specific slot. Enables notification of the signal and the // slots when a disconnect is requested. struct basic_connection { void* signal; void* signal_data; void (*signal_disconnect)(void*, void*); bool blocked_; std::list
bound_objects; }; } // end namespace detail // The user may freely pass around the "connection" object and terminate // the connection at any time using disconnect(). class BOOST_SIGNALS_DECL connection : private less_than_comparable1
, private equality_comparable1
{ public: connection() : con(), controlling_connection(false) {} connection(const connection&); ~connection(); // Block he connection: if the connection is still active, there // will be no notification void block(bool should_block = true) { con->blocked_ = should_block; } void unblock() { con->blocked_ = false; } bool blocked() const { return !connected() || con->blocked_; } // Disconnect the signal and slot, if they are connected void disconnect() const; // Returns true if the signal and slot are connected bool connected() const { return con.get() && con->signal_disconnect; } // Comparison of connections bool operator==(const connection& other) const; bool operator<(const connection& other) const; // Connection assignment connection& operator=(const connection& other) ; // Swap connections void swap(connection& other); public: // TBD: CHANGE THIS // Set whether this connection object is controlling or not void set_controlling(bool control = true) { controlling_connection = control; } shared_ptr
get_connection() const { return con; } private: friend class detail::signal_base_impl; friend class detail::slot_base; friend class trackable; // Reset this connection to refer to a different actual connection void reset(BOOST_SIGNALS_NAMESPACE::detail::basic_connection*); // Add a bound object to this connection (not for users) void add_bound_object(const BOOST_SIGNALS_NAMESPACE::detail::bound_object& b); friend class BOOST_SIGNALS_NAMESPACE::detail::bound_objects_visitor; // Pointer to the actual contents of the connection shared_ptr
con; // True if the destruction of this connection object should disconnect bool controlling_connection; }; // Similar to connection, but will disconnect the connection when it is // destroyed unless release() has been called. class BOOST_SIGNALS_DECL scoped_connection : public connection { public: scoped_connection() : connection(), released(false) {} scoped_connection(const connection&); scoped_connection(const scoped_connection&); ~scoped_connection(); connection release(); inline void swap(scoped_connection&); scoped_connection& operator=(const connection&); scoped_connection& operator=(const scoped_connection&); private: bool released; }; namespace detail { struct connection_slot_pair { connection first; any second; connection_slot_pair() {} connection_slot_pair(const connection& c, const any& a) : first(c), second(a) { } // Dummys to allow explicit instantiation to work bool operator==(const connection_slot_pair&) const { return false; } bool operator<(const connection_slot_pair&) const { return false;} }; // Determines if the underlying connection is disconnected struct is_disconnected { typedef connection_slot_pair argument_type; typedef bool result_type; inline bool operator()(const argument_type& c) const { return !c.first.connected(); } }; // Determines if the underlying connection is callable, ie if // it is connected and not blocked struct is_callable { typedef connection_slot_pair argument_type; typedef bool result_type; inline bool operator()(const argument_type& c) const { return c.first.connected() && !c.first.blocked() ; } }; // Autodisconnects the bound object when it is destroyed unless the // release method is invoked. class auto_disconnect_bound_object { public: auto_disconnect_bound_object(const bound_object& b) : binding(b), auto_disconnect(true) { } ~auto_disconnect_bound_object() { if (auto_disconnect) binding.disconnect(binding.obj, binding.data); } void release() { auto_disconnect = false; } private: bound_object binding; bool auto_disconnect; }; } // end namespace detail } // end namespace BOOST_SIGNALS_NAMESPACE } // end namespace boost #ifdef BOOST_HAS_ABI_HEADERS # include BOOST_ABI_SUFFIX #endif #endif // BOOST_SIGNALS_CONNECTION_HPP
connection.hpp
Page URL
File URL
Prev 1/15
Next
Download
( 6 KB )
Note: The DriveHQ service banners will NOT be displayed if the file owner is a paid member.
Comments
Total ratings:
0
Average rating:
Not Rated
Would you like to comment?
Join DriveHQ
for a free account, or
Logon
if you are already a member.