DriveHQ Start Menu
Cloud Drive Mapping
Folder Sync
Cloud Backup
True Drop Box
FTP/SFTP Hosting
Group Account
DriveHQ Start Menu
Online File Server
My Storage
|
Manage Shares
|
Publishes
|
Drop Boxes
|
Group Account
WebDAV Drive Mapping
Cloud Drive Home
|
WebDAV Guide
|
Drive Mapping Tool
|
Drive Mapping URL
Complete Data Backup
Backup Guide
|
Online Backup Tool
|
Cloud-to-Cloud Backup
FTP, Email & Web Service
FTP Home
|
FTP Hosting FAQ
|
Email Hosting
|
EmailManager
|
Web Hosting
Help & Resources
About
|
Enterprise Service
|
Partnership
|
Comparisons
|
Support
Quick Links
Security and Privacy
Download Software
Service Manual
Use Cases
Group Account
Online Help
Blog
Contact
Cloud Surveillance
Sign Up
Login
Features
Business Features
Online File Server
FTP Hosting
Cloud Drive Mapping
Cloud File Backup
Email Backup & Hosting
Cloud File Sharing
Folder Synchronization
Group Management
True Drop Box
Full-text Search
AD Integration/SSO
Mobile Access
IP Camera & DVR Solution
More...
Personal Features
Personal Cloud Drive
Backup All Devices
Mobile APPs
Personal Web Hosting
Sub-Account (for Kids)
Home/PC/Kids Monitoring
More...
Software
DriveHQ Drive Mapping Tool
DriveHQ FileManager
DriveHQ Online Backup
DriveHQ Mobile Apps
Pricing
Business Plans & Pricing
Personal Plans & Pricing
Price Comparison with Others
Feature Comparison with Others
Install Mobile App
Sign up
Creating account...
Invalid character in username! Only 0-9, a-z, A-Z, _, -, . allowed.
Username is required!
Invalid email address!
E-mail is required!
Password is required!
Password is invalid!
Password and confirmation do not match.
Confirm password is required!
I accept
Membership Agreement
Please read the Membership Agreement and check "I accept"!
Free Quick Sign-up
Sign-up Page
Log in
Signing in...
Username or e-mail address is required!
Password is required!
Keep me logged in
Quick Login
Forgot Password
Up
Upload
Download
Share
Publish
New Folder
New File
Copy
Cut
Delete
Paste
Rate
Upgrade
Rotate
Effect
Edit
Slide
History
/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __Vector4_H__ #define __Vector4_H__ #include "OgrePrerequisites.h" #include "OgreVector3.h" namespace Ogre { /** 4-dimensional homogenous vector. */ class _OgreExport Vector4 { public: Real x, y, z, w; public: inline Vector4() { } inline Vector4( const Real fX, const Real fY, const Real fZ, const Real fW ) : x( fX ), y( fY ), z( fZ ), w( fW) { } inline explicit Vector4( const Real afCoordinate[4] ) : x( afCoordinate[0] ), y( afCoordinate[1] ), z( afCoordinate[2] ), w( afCoordinate[3] ) { } inline explicit Vector4( const int afCoordinate[4] ) { x = (Real)afCoordinate[0]; y = (Real)afCoordinate[1]; z = (Real)afCoordinate[2]; w = (Real)afCoordinate[3]; } inline explicit Vector4( Real* const r ) : x( r[0] ), y( r[1] ), z( r[2] ), w( r[3] ) { } inline explicit Vector4( const Real scaler ) : x( scaler ) , y( scaler ) , z( scaler ) , w( scaler ) { } inline explicit Vector4(const Vector3& rhs) : x(rhs.x), y(rhs.y), z(rhs.z), w(1.0f) { } inline Vector4( const Vector4& rkVector ) : x( rkVector.x ), y( rkVector.y ), z( rkVector.z ), w (rkVector.w) { } inline Real operator [] ( const size_t i ) const { assert( i < 4 ); return *(&x+i); } inline Real& operator [] ( const size_t i ) { assert( i < 4 ); return *(&x+i); } /// Pointer accessor for direct copying inline Real* ptr() { return &x; } /// Pointer accessor for direct copying inline const Real* ptr() const { return &x; } /** Assigns the value of the other vector. @param rkVector The other vector */ inline Vector4& operator = ( const Vector4& rkVector ) { x = rkVector.x; y = rkVector.y; z = rkVector.z; w = rkVector.w; return *this; } inline Vector4& operator = ( const Real fScalar) { x = fScalar; y = fScalar; z = fScalar; w = fScalar; return *this; } inline bool operator == ( const Vector4& rkVector ) const { return ( x == rkVector.x && y == rkVector.y && z == rkVector.z && w == rkVector.w ); } inline bool operator != ( const Vector4& rkVector ) const { return ( x != rkVector.x || y != rkVector.y || z != rkVector.z || w != rkVector.w ); } inline Vector4& operator = (const Vector3& rhs) { x = rhs.x; y = rhs.y; z = rhs.z; w = 1.0f; return *this; } // arithmetic operations inline Vector4 operator + ( const Vector4& rkVector ) const { return Vector4( x + rkVector.x, y + rkVector.y, z + rkVector.z, w + rkVector.w); } inline Vector4 operator - ( const Vector4& rkVector ) const { return Vector4( x - rkVector.x, y - rkVector.y, z - rkVector.z, w - rkVector.w); } inline Vector4 operator * ( const Real fScalar ) const { return Vector4( x * fScalar, y * fScalar, z * fScalar, w * fScalar); } inline Vector4 operator * ( const Vector4& rhs) const { return Vector4( rhs.x * x, rhs.y * y, rhs.z * z, rhs.w * w); } inline Vector4 operator / ( const Real fScalar ) const { assert( fScalar != 0.0 ); Real fInv = 1.0 / fScalar; return Vector4( x * fInv, y * fInv, z * fInv, w * fInv); } inline Vector4 operator / ( const Vector4& rhs) const { return Vector4( x / rhs.x, y / rhs.y, z / rhs.z, w / rhs.w); } inline const Vector4& operator + () const { return *this; } inline Vector4 operator - () const { return Vector4(-x, -y, -z, -w); } inline friend Vector4 operator * ( const Real fScalar, const Vector4& rkVector ) { return Vector4( fScalar * rkVector.x, fScalar * rkVector.y, fScalar * rkVector.z, fScalar * rkVector.w); } inline friend Vector4 operator / ( const Real fScalar, const Vector4& rkVector ) { return Vector4( fScalar / rkVector.x, fScalar / rkVector.y, fScalar / rkVector.z, fScalar / rkVector.w); } inline friend Vector4 operator + (const Vector4& lhs, const Real rhs) { return Vector4( lhs.x + rhs, lhs.y + rhs, lhs.z + rhs, lhs.w + rhs); } inline friend Vector4 operator + (const Real lhs, const Vector4& rhs) { return Vector4( lhs + rhs.x, lhs + rhs.y, lhs + rhs.z, lhs + rhs.w); } inline friend Vector4 operator - (const Vector4& lhs, Real rhs) { return Vector4( lhs.x - rhs, lhs.y - rhs, lhs.z - rhs, lhs.w - rhs); } inline friend Vector4 operator - (const Real lhs, const Vector4& rhs) { return Vector4( lhs - rhs.x, lhs - rhs.y, lhs - rhs.z, lhs - rhs.w); } // arithmetic updates inline Vector4& operator += ( const Vector4& rkVector ) { x += rkVector.x; y += rkVector.y; z += rkVector.z; w += rkVector.w; return *this; } inline Vector4& operator -= ( const Vector4& rkVector ) { x -= rkVector.x; y -= rkVector.y; z -= rkVector.z; w -= rkVector.w; return *this; } inline Vector4& operator *= ( const Real fScalar ) { x *= fScalar; y *= fScalar; z *= fScalar; w *= fScalar; return *this; } inline Vector4& operator += ( const Real fScalar ) { x += fScalar; y += fScalar; z += fScalar; w += fScalar; return *this; } inline Vector4& operator -= ( const Real fScalar ) { x -= fScalar; y -= fScalar; z -= fScalar; w -= fScalar; return *this; } inline Vector4& operator *= ( const Vector4& rkVector ) { x *= rkVector.x; y *= rkVector.y; z *= rkVector.z; w *= rkVector.w; return *this; } inline Vector4& operator /= ( const Real fScalar ) { assert( fScalar != 0.0 ); Real fInv = 1.0 / fScalar; x *= fInv; y *= fInv; z *= fInv; w *= fInv; return *this; } inline Vector4& operator /= ( const Vector4& rkVector ) { x /= rkVector.x; y /= rkVector.y; z /= rkVector.z; w /= rkVector.w; return *this; } /** Calculates the dot (scalar) product of this vector with another. @param vec Vector with which to calculate the dot product (together with this one). @returns A float representing the dot product value. */ inline Real dotProduct(const Vector4& vec) const { return x * vec.x + y * vec.y + z * vec.z + w * vec.w; } /** Function for writing to a stream. */ inline _OgreExport friend std::ostream& operator << ( std::ostream& o, const Vector4& v ) { o << "Vector4(" << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ")"; return o; } // special static const Vector4 ZERO; }; } #endif
OgreVector4.h
Page URL
File URL
Prev
210/217
Next
Download
( 10 KB )
Note: The DriveHQ service banners will NOT be displayed if the file owner is a paid member.
Comments
Total ratings:
0
Average rating:
Not Rated
Would you like to comment?
Join DriveHQ
for a free account, or
Logon
if you are already a member.