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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef _Bitwise_H__ #define _Bitwise_H__ #include "OgrePrerequisites.h" namespace Ogre { /** Class for manipulating bit patterns. */ class Bitwise { public: /** Returns the most significant bit set in a value. */ static FORCEINLINE unsigned int mostSignificantBitSet(unsigned int value) { unsigned int result = 0; while (value != 0) { ++result; value >>= 1; } return result-1; } /** Returns the closest power-of-two number greater or equal to value. @note 0 and 1 are powers of two, so firstPO2From(0)==0 and firstPO2From(1)==1. */ static FORCEINLINE uint32 firstPO2From(uint32 n) { --n; n |= n >> 16; n |= n >> 8; n |= n >> 4; n |= n >> 2; n |= n >> 1; ++n; return n; } /** Determines whether the number is power-of-two or not. @note 0 and 1 are tread as power of two. */ template
static FORCEINLINE bool isPO2(T n) { return (n & (n-1)) == 0; } /** Returns the number of bits a pattern must be shifted right by to remove right-hand zeroes. */ template
static FORCEINLINE unsigned int getBitShift(T mask) { if (mask == 0) return 0; unsigned int result = 0; while ((mask & 1) == 0) { ++result; mask >>= 1; } return result; } /** Takes a value with a given src bit mask, and produces another value with a desired bit mask. @remarks This routine is useful for colour conversion. */ template
static inline DestT convertBitPattern(SrcT srcValue, SrcT srcBitMask, DestT destBitMask) { // Mask off irrelevant source value bits (if any) srcValue = srcValue & srcBitMask; // Shift source down to bottom of DWORD const unsigned int srcBitShift = getBitShift(srcBitMask); srcValue >>= srcBitShift; // Get max value possible in source from srcMask const SrcT srcMax = srcBitMask >> srcBitShift; // Get max avaiable in dest const unsigned int destBitShift = getBitShift(destBitMask); const DestT destMax = destBitMask >> destBitShift; // Scale source value into destination, and shift back DestT destValue = (srcValue * destMax) / srcMax; return (destValue << destBitShift); } /** * Convert N bit colour channel value to P bits. It fills P bits with the * bit pattern repeated. (this is /((1<
p) { // Less bits required than available; this is easy value >>= n-p; } else if(n < p) { // More bits required than are there, do the fill // Use old fashioned division, probably better than a loop if(value == 0) value = 0; else if(value == (static_cast
(1)<
= 1.0f) return (1<
> 16) & 0xFF); ((uint8*)dest)[1] = (uint8)((value >> 8) & 0xFF); ((uint8*)dest)[2] = (uint8)(value & 0xFF); #else ((uint8*)dest)[2] = (uint8)((value >> 16) & 0xFF); ((uint8*)dest)[1] = (uint8)((value >> 8) & 0xFF); ((uint8*)dest)[0] = (uint8)(value & 0xFF); #endif break; case 4: ((uint32*)dest)[0] = (uint32)value; break; } } /** * Read a n*8 bits integer value to memory in native endian. */ static inline unsigned int intRead(const void *src, int n) { switch(n) { case 1: return ((uint8*)src)[0]; case 2: return ((uint16*)src)[0]; case 3: #if OGRE_ENDIAN == OGRE_ENDIAN_BIG return ((uint32)((uint8*)src)[0]<<16)| ((uint32)((uint8*)src)[1]<<8)| ((uint32)((uint8*)src)[2]); #else return ((uint32)((uint8*)src)[0])| ((uint32)((uint8*)src)[1]<<8)| ((uint32)((uint8*)src)[2]<<16); #endif case 4: return ((uint32*)src)[0]; } return 0; // ? } /** Convert a float32 to a float16 (NV_half_float) Courtesy of OpenEXR */ static inline uint16 floatToHalf(float i) { union { float f; uint32 i; } v; v.f = i; return floatToHalfI(v.i); } /** Converts float in uint32 format to a a half in uint16 format */ static inline uint16 floatToHalfI(uint32 i) { register int s = (i >> 16) & 0x00008000; register int e = ((i >> 23) & 0x000000ff) - (127 - 15); register int m = i & 0x007fffff; if (e <= 0) { if (e < -10) { return 0; } m = (m | 0x00800000) >> (1 - e); return s | (m >> 13); } else if (e == 0xff - (127 - 15)) { if (m == 0) // Inf { return s | 0x7c00; } else // NAN { m >>= 13; return s | 0x7c00 | m | (m == 0); } } else { if (e > 30) // Overflow { return s | 0x7c00; } return s | (e << 10) | (m >> 13); } } /** * Convert a float16 (NV_half_float) to a float32 * Courtesy of OpenEXR */ static inline float halfToFloat(uint16 y) { union { float f; uint32 i; } v; v.i = halfToFloatI(y); return v.f; } /** Converts a half in uint16 format to a float in uint32 format */ static inline uint32 halfToFloatI(uint16 y) { register int s = (y >> 15) & 0x00000001; register int e = (y >> 10) & 0x0000001f; register int m = y & 0x000003ff; if (e == 0) { if (m == 0) // Plus or minus zero { return s << 31; } else // Denormalized number -- renormalize it { while (!(m & 0x00000400)) { m <<= 1; e -= 1; } e += 1; m &= ~0x00000400; } } else if (e == 31) { if (m == 0) // Inf { return (s << 31) | 0x7f800000; } else // NaN { return (s << 31) | 0x7f800000 | (m << 13); } } e = e + (127 - 15); m = m << 13; return (s << 31) | (e << 23) | m; } }; } #endif
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